void Start() { walkMechanics = GetComponent <WalkMechanics> (); jumpMechanics = GetComponent <JumpMechanics> (); climbMechanics = GetComponent <ClimbMechanics>(); }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); walkMechanics = GetComponent <WalkMechanics>(); climbMechanics = GetComponent <ClimbMechanics>(); }
void Start() { anim = GetComponent<Animator>(); climbMechanics = GetComponent<ClimbMechanics>(); }
void Start() { climbMechanics = GetComponent <ClimbMechanics>(); }
void Start() { climbMechanics = GetComponent<ClimbMechanics>(); }
void Start() { walkMechanics = GetComponent<WalkMechanics> (); jumpMechanics = GetComponent<JumpMechanics> (); climbMechanics = GetComponent<ClimbMechanics>(); }