private void Start () { if (Instance == null) Instance = this; else Destroy(this); // if (cam == null) // cam = Camera.main.GetComponent<TestCam>(); simpleRpgCam = Camera.main.GetComponent<PhatRobit.SimpleRpgCamera>(); charState = GameObject.FindObjectOfType<RomanCharState> (); //camScript = GameObject.FindObjectOfType<RomanCameraController> (); climbDetector = GameObject.FindObjectOfType<ClimbDetector> (); follow = GameObject.FindObjectOfType<FollowPlayer>(); vineClimbCollider = GameObject.FindObjectOfType<VineClimbController2>(); charController = GameObject.FindObjectOfType<RomanCharController>(); tunnelObserver = GameObject.FindObjectOfType<TunnelObserver>(); antiWallSlideController = GameObject.FindObjectOfType<SloapDetector>(); //cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<TestCam>(); // Get the character that is selected if (charController != null) currentChar = charController.transform; }
private void Awake() { EventManager.onCharEvent = null; EventManager.onInputEvent = null; EventManager.onDetectEvent = null; if (Instance == null) Instance = this; else Destroy(this); charState = GameObject.FindObjectOfType<RomanCharState> (); //camScript = GameObject.FindObjectOfType<RomanCameraController> (); climbDetector = GameObject.FindObjectOfType<ClimbDetector> (); follow = GameObject.FindObjectOfType<FollowPlayer>(); vineClimbCollider = GameObject.FindObjectOfType<VineClimbController2>(); charController = GameObject.FindObjectOfType<RomanCharController>(); }