public LANGameLocalPlayer(MouseX mX, MouseY mY, ClientToView ctv, IPAddress opponentIPAddress) { port = 5555; // TODO: move this somewhere better since it's used in a few spots... mouseX = mX; mouseY = mY; clientToView = ctv; client = new UdpClient(); client.Connect(opponentIPAddress, port); }
public LocalPlayer(MouseX mX, MouseY mY, ClientToView ctv) { mouseX = mX; mouseY = mY; clientToView = ctv; }