public ItemService(ClientStateService stateService, ClientCommandRunner runner) { _stateService = stateService; _runner = runner; _allItemTypes = Enum.GetValues(typeof(ItemType)) as ItemType[]; }
public void Init(ClientStateService service, UnitsWindow.Factory unitsWindow, UnitWindow.Factory unitWindow) { _service = service; _unitsWindow = unitsWindow; _unitWindow = unitWindow; Button.onClick.AddListener(OnClick); }
public void Init(ClientStateService service, GameStateUpdateService update, ItemService items, ItemsWindow.Factory windowFactory) { _service = service; _update = update; _items = items; _windowFactory = windowFactory; Button.onClick.AddListener(OnClick); _update.OnStateUpdated += OnStateUpdated; }
public StartupManager(MainThreadRunner runner, ServerSettings settings, AuthService auth, GameSceneManager scene, ClientStateService state) { _runner = runner; _settings = settings; _auth = auth; _scene = scene; _state = state; _nextRefreshTime = _minInterval; }
public void Init( GameSceneManager scene, ClientCommandRunner runner, ClientStateService state, LevelService service, UnitViewModel.Factory unit, UnitView.Factory view, RewardWindow.Factory winWindow, LoseWindow.Factory loseWindow ) { _scene = scene; _update = runner.Updater; _state = state; _service = service; _unit = unit; _view = view; _rewardWindow = winWindow; _loseWindow = loseWindow; }
public void Init(ClientStateService state, StartLevelWindow.Factory startLevelWindow, GameSceneManager scene) { _state = state; _startLevelWindow = startLevelWindow; _scene = scene; if (HasLevel()) { Text.text = GetLevelDesc(); Button.onClick.AddListener(Execute); } else { Text.text = "All done!"; Button.interactable = false; } }
public UnitService(ClientStateService stateService, ClientCommandRunner runner) { _stateService = stateService; _runner = runner; }
public void Init(ClientStateService stateService, OffsetTimeService offsetTime) { _text = GetComponent <TMP_Text>(); _stateService = stateService; _offsetTime = offsetTime; }
public P34SetClientStateHandler(ClientStateService clientState) { this.clientState = clientState; }
public ReloadErrorHandleStrategy(GameSceneManager scene, ClientStateService state) { _scene = scene; _state = state; }