Exemple #1
0
 public void Connect()
 {
     if (!ClientServerCommon.Connect())
     {
         PhotonNetwork.JoinRoom(ClientServerCommon.Continent());
     }
 }
Exemple #2
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 public override void OnConnectedToMaster()
 {
     PhotonNetwork.JoinOrCreateRoom(ClientServerCommon.Continent(), new RoomOptions {
         MaxPlayers = maxPlayersPerRoom
     }, TypedLobby.Default);
     Log("OnConnnectedToMaster(): Join or Creating the Room");
 }
Exemple #3
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 public void Connect()
 {
     if (!ClientServerCommon.Connect())
     {
         popupDisconnect.SetActive(true);
     }
 }
Exemple #4
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    public override void OnJoinedRoom()
    {
        Log("Connected to Room " + PhotonNetwork.CurrentRoom.Name);
        Log("Is Master Client: " + PhotonNetwork.IsMasterClient);

        ClientServerCommon.GetPlayersList();
        //masterClientID = ClientServerCommon.Players[0].UserId;
        //PhotonNetwork.SetMasterClient(ClientServerCommon.Players[0]);
        print("Current: " + PhotonNetwork.MasterClient.UserId);
        // print(masterClientID);
    }
Exemple #5
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 public override void OnJoinedRoom()
 {
     PhotonNetwork.LoadLevel(ClientServerCommon.Map);
     ClientServerCommon.GetPlayersList();
 }