public void Connect() { if (!ClientServerCommon.Connect()) { PhotonNetwork.JoinRoom(ClientServerCommon.Continent()); } }
public override void OnConnectedToMaster() { PhotonNetwork.JoinOrCreateRoom(ClientServerCommon.Continent(), new RoomOptions { MaxPlayers = maxPlayersPerRoom }, TypedLobby.Default); Log("OnConnnectedToMaster(): Join or Creating the Room"); }
public void Connect() { if (!ClientServerCommon.Connect()) { popupDisconnect.SetActive(true); } }
public override void OnJoinedRoom() { Log("Connected to Room " + PhotonNetwork.CurrentRoom.Name); Log("Is Master Client: " + PhotonNetwork.IsMasterClient); ClientServerCommon.GetPlayersList(); //masterClientID = ClientServerCommon.Players[0].UserId; //PhotonNetwork.SetMasterClient(ClientServerCommon.Players[0]); print("Current: " + PhotonNetwork.MasterClient.UserId); // print(masterClientID); }
public override void OnJoinedRoom() { PhotonNetwork.LoadLevel(ClientServerCommon.Map); ClientServerCommon.GetPlayersList(); }