public static void AddKnownTech(TechType tech) { if (tech == TechType.None || Multiplayer.main.blocked) { return; } var res = new ClientScanKnownTech(); res.tech = tech; Multiplayer.main.Send(res); }
private void Process(ClientScanKnownTech msg) { using (new MessageBlocker()) { KnownTech.Add(msg.tech, false); } }