Exemple #1
0
        public override void OnSessionReady()
        {
            ClientReadyDataMsg msg = new ClientReadyDataMsg {
                UsePlayoutDelayBufferForCharacter = true,
                UsePlayoutDelayBufferForJetpack   = true,
                UsePlayoutDelayBufferForGrids     = true
            };

            this.ReplicationLayer.SendClientReady(ref msg);
        }
Exemple #2
0
        private static void OnVirtualClientAdded(int index)
        {
            Endpoint            endpoint         = new Endpoint(MyEventContext.Current.IsLocallyInvoked ? new EndpointId(Sync.MyId) : MyEventContext.Current.Sender, (byte)index);
            MyReplicationServer replicationLayer = MyMultiplayer.Static.ReplicationLayer as MyReplicationServer;

            replicationLayer.AddClient(endpoint, CreateClientState());
            ClientReadyDataMsg msg = new ClientReadyDataMsg {
                UsePlayoutDelayBufferForCharacter = true,
                UsePlayoutDelayBufferForJetpack   = true,
                UsePlayoutDelayBufferForGrids     = true
            };

            replicationLayer.OnClientReady(endpoint, ref msg);
        }