public override void OnNewFrameFixed(Game game, NewFrameEventArgs args)
    {
        Packet_Item activeitem  = game.d_Inventory.RightHand[game.ActiveMaterial];
        int         activeblock = 0;

        if (activeitem != null)
        {
            activeblock = activeitem.BlockId;
        }
        if (activeblock != PreviousActiveMaterialBlock)
        {
            game.SendPacketClient(ClientPackets.ActiveMaterialSlot(game.ActiveMaterial));
        }
        PreviousActiveMaterialBlock = activeblock;
    }