Exemple #1
0
 void Update()
 {
     ClientOper.Start();
     id.text    = ClientOper.Info().id.ToString();
     login.text = ClientOper.Info().name.ToString();
     all.text   = ClientOper.Info().all.ToString();
     win.text   = ClientOper.Info().win.ToString();
     lose.text  = ClientOper.Info().lose.ToString();
     ClientOper.Close();
 }
Exemple #2
0
    void Start()
    {
        ClientOper.Start();

        id    = GameObject.Find("/Canvas/Text (5)").GetComponent <Text>();
        login = GameObject.Find("/Canvas/Text (6)").GetComponent <Text>();
        all   = GameObject.Find("/Canvas/Text (9)").GetComponent <Text>();
        win   = GameObject.Find("/Canvas/Text (7)").GetComponent <Text>();
        lose  = GameObject.Find("/Canvas/Text (8)").GetComponent <Text>();


        id.text    = ClientOper.Info().id.ToString();
        login.text = ClientOper.Info().name.ToString();
        all.text   = ClientOper.Info().all.ToString();
        win.text   = ClientOper.Info().win.ToString();
        lose.text  = ClientOper.Info().lose.ToString();

        ClientOper.Close();
    }
Exemple #3
0
    public void log()
    {
        /* DatabaseClient client = new DatabaseClient(new BasicHttpBinding(), new EndpointAddress(
         *               new System.Uri("http://localhost:8733/Design_Time_Addresses/Service/Database/1")));
         *
         * client.BDOpen();*/

        ClientOper.Start();

        GameObject inputFieldGo1 = GameObject.Find("/Canvas/Fields/InputField");
        InputField inputFieldCo1 = inputFieldGo1.GetComponent <InputField>();

        GameObject inputFieldGo2 = GameObject.Find("/Canvas/Fields/InputField (1)");
        InputField inputFieldCo2 = inputFieldGo2.GetComponent <InputField>();



        if (inputFieldCo1.text == "" || inputFieldCo2.text == "")
        {
            //UnityEditor.EditorUtility.DisplayDialog("Ошибка", "Заполните все поля", "ОК");
            Error(ErrorButton2);
        }

        else if (ClientOper.Auth(inputFieldCo1.text, inputFieldCo2.text))
        {
            Data.pass = inputFieldCo1.text;
            Application.LoadLevel(1);
            Debug.Log("Good " + Data.pass);
        }
        else
        {
            //UnityEditor.EditorUtility.DisplayDialog("Ошибка " + "Неправильный логин или пароль");
            Error(ErrorButton1);
            Debug.Log("Bad");
        }

        /*  Statistic st = client.ShowInfo("vovaa");
         * Debug.Log("id=" + st.id + " Name=" + st.name);*/
        ClientOper.Close();
    }
Exemple #4
0
    public void regist()
    {
        ClientOper.Start();

        GameObject inputFieldGo1 = GameObject.Find("/Canvas/Fields/InputField");
        InputField inputFieldCo1 = inputFieldGo1.GetComponent <InputField>();

        GameObject inputFieldGo2 = GameObject.Find("/Canvas/Fields/InputField (1)");
        InputField inputFieldCo2 = inputFieldGo2.GetComponent <InputField>();

        GameObject inputFieldGo3 = GameObject.Find("/Canvas/Fields/InputField (2)");
        InputField inputFieldCo3 = inputFieldGo3.GetComponent <InputField>();

        if (inputFieldCo3.text == inputFieldCo2.text && inputFieldCo3.text != "" && inputFieldCo2.text != "" && inputFieldCo1.text != "" && ClientOper.AddP(inputFieldCo1.text, inputFieldCo2.text))
        {
            Data.pass = inputFieldCo1.text;
            Debug.Log(Data.pass);
            Application.LoadLevel(1);
        }

        if (inputFieldCo3.text != inputFieldCo2.text && inputFieldCo3.text != "" && inputFieldCo2.text != "" && inputFieldCo1.text != "")
        {
            //   UnityEditor.EditorUtility.DisplayDialog("Ошибка", "Пароли не совпадают", "ОК");
            inputFieldCo1.text = "";
            inputFieldCo2.text = "";
            inputFieldCo3.text = "";
            Error(ErrorButton1);
        }

        else if (inputFieldCo1.text == "" || inputFieldCo2.text == "" || inputFieldCo3.text == "")
        {
            //     UnityEditor.EditorUtility.DisplayDialog("Ошибка", "Заполните все поля", "ОК");
            inputFieldCo1.text = "";
            inputFieldCo2.text = "";
            inputFieldCo3.text = "";
            Error(ErrorButton2);
        }

        ClientOper.Close();
    }
        public List <string> GetClients()
        {
            List <string> ns = new ClientOper().GetClientList();

            return(ns);
        }