public static void HandleHandshakeResponse(ClientObject client, byte[] messageData) { int protocolVersion; string playerName = ""; string playerPublicKey; byte[] playerChallangeSignature; string clientVersion = ""; string reason = ""; Regex regex = new Regex(@"[\""<>|$]"); // Regex to detect quotation marks, and other illegal characters //0 - Success HandshakeReply handshakeReponse = HandshakeReply.HANDSHOOK_SUCCESSFULLY; try { using (MessageReader mr = new MessageReader(messageData)) { protocolVersion = mr.Read <int>(); playerName = mr.Read <string>(); playerPublicKey = mr.Read <string>(); playerChallangeSignature = mr.Read <byte[]>(); clientVersion = mr.Read <string>(); try { client.compressionEnabled = mr.Read <bool>(); } catch { //This is safe to ignore. We want to tell people about version mismatches still. client.compressionEnabled = false; } } } catch (Exception e) { DarkLog.Debug("Error in HANDSHAKE_REQUEST from " + client.playerName + ": " + e); SendHandshakeReply(client, HandshakeReply.MALFORMED_HANDSHAKE, "Malformed handshake"); return; } if (regex.IsMatch(playerName)) { // Invalid username handshakeReponse = HandshakeReply.INVALID_PLAYERNAME; reason = "Invalid username"; } if (playerName.Contains("/") || playerName.Contains(@"\") || playerName.Contains("\n") || playerName.Contains("\r")) { handshakeReponse = HandshakeReply.INVALID_PLAYERNAME; reason = "Invalid username"; } if (protocolVersion != Common.PROTOCOL_VERSION) { //Protocol mismatch handshakeReponse = HandshakeReply.PROTOCOL_MISMATCH; reason = "Protocol mismatch"; } if (handshakeReponse == HandshakeReply.HANDSHOOK_SUCCESSFULLY) { //Check client isn't already connected ClientObject testClient = ClientHandler.GetClientByName(playerName); if (testClient != null) { Messages.Heartbeat.Send(testClient); Thread.Sleep(1000); } if (ClientHandler.ClientConnected(testClient)) { handshakeReponse = HandshakeReply.ALREADY_CONNECTED; reason = "Client already connected"; } } if (handshakeReponse == HandshakeReply.HANDSHOOK_SUCCESSFULLY) { bool reserveKick = false; //Check the client isn't using a reserved name if (playerName == "Initial") { reserveKick = true; } if (playerName == Settings.settingsStore.consoleIdentifier) { reserveKick = true; } if (reserveKick) { handshakeReponse = HandshakeReply.RESERVED_NAME; reason = "Kicked for using a reserved name"; } } if (handshakeReponse == HandshakeReply.HANDSHOOK_SUCCESSFULLY) { //Check the client matches any database entry string storedPlayerFile = Path.Combine(Server.universeDirectory, "Players", playerName + ".txt"); string storedPlayerPublicKey = ""; if (File.Exists(storedPlayerFile)) { storedPlayerPublicKey = File.ReadAllText(storedPlayerFile); if (playerPublicKey != storedPlayerPublicKey) { handshakeReponse = HandshakeReply.INVALID_KEY; reason = "Invalid key for user"; } else { using (RSACryptoServiceProvider rsa = new RSACryptoServiceProvider(1024)) { rsa.PersistKeyInCsp = false; rsa.FromXmlString(playerPublicKey); bool result = rsa.VerifyData(client.challange, CryptoConfig.CreateFromName("SHA256"), playerChallangeSignature); if (!result) { handshakeReponse = HandshakeReply.INVALID_KEY; reason = "Public/private key mismatch"; } } } } else { try { File.WriteAllText(storedPlayerFile, playerPublicKey); DarkLog.Debug("Client " + playerName + " registered!"); } catch { handshakeReponse = HandshakeReply.INVALID_PLAYERNAME; reason = "Invalid username"; } } } client.playerName = playerName; client.publicKey = playerPublicKey; client.clientVersion = clientVersion; if (handshakeReponse == HandshakeReply.HANDSHOOK_SUCCESSFULLY) { if (BanSystem.fetch.IsPlayerNameBanned(client.playerName) || BanSystem.fetch.IsIPBanned(client.ipAddress) || BanSystem.fetch.IsPublicKeyBanned(client.publicKey)) { handshakeReponse = HandshakeReply.PLAYER_BANNED; reason = "You were banned from the server!"; } } if (handshakeReponse == HandshakeReply.HANDSHOOK_SUCCESSFULLY) { if (ClientHandler.GetActiveClientCount() >= Settings.settingsStore.maxPlayers) { handshakeReponse = HandshakeReply.SERVER_FULL; reason = "Server is full"; } } if (handshakeReponse == HandshakeReply.HANDSHOOK_SUCCESSFULLY) { if (Settings.settingsStore.whitelisted && !WhitelistSystem.fetch.IsWhitelisted(client.playerName)) { handshakeReponse = HandshakeReply.NOT_WHITELISTED; reason = "You are not on the whitelist"; } } if (handshakeReponse == HandshakeReply.HANDSHOOK_SUCCESSFULLY) { client.authenticated = true; string devClientVersion = ""; DMPPluginHandler.FireOnClientAuthenticated(client); if (client.clientVersion.Length == 40) { devClientVersion = client.clientVersion.Substring(0, 7); } else { devClientVersion = client.clientVersion; } DarkLog.Normal("Client " + playerName + " handshook successfully, version: " + devClientVersion); if (!Directory.Exists(Path.Combine(Server.universeDirectory, "Scenarios", client.playerName))) { Directory.CreateDirectory(Path.Combine(Server.universeDirectory, "Scenarios", client.playerName)); foreach (string file in Directory.GetFiles(Path.Combine(Server.universeDirectory, "Scenarios", "Initial"))) { File.Copy(file, Path.Combine(Server.universeDirectory, "Scenarios", playerName, Path.GetFileName(file))); } } SendHandshakeReply(client, handshakeReponse, "success"); Server.playerCount = ClientHandler.GetActiveClientCount(); Server.players = ClientHandler.GetActivePlayerNames(); DarkLog.Debug("Online players is now: " + Server.playerCount + ", connected: " + ClientHandler.GetClients().Length); } else { DarkLog.Normal("Client " + playerName + " failed to handshake: " + reason); SendHandshakeReply(client, handshakeReponse, reason); } }