public void Leave() { refreshTimer.Stop(); #region 注销client client.GotTeamMapList -= client_GotTeamMapList; client.AddSuccess -= client_AddSuccess; client.AddFailure -= client_AddFailure; client = null; #endregion }
public void Leave() { #region 注销client client.RoomDetail -= client_RoomDetail; client.RefreshRoomInfo -= client_RefreshRoomInfo; client.BeginGame -= client_BeginGame; client.EndGame -= client_EndGame; client = null; #endregion }
public bool EnvoyerEvenement(ClientEvt clientEvt) { var client = _httpClientFactory.CreateClient("ApiSimulationFluxV1"); string strUrl = "/api/v1/Client"; var clsObjetRequete = new StringContent(JsonConvert.SerializeObject(clientEvt), Encoding.UTF8, "application/json"); var reponse = client.PostAsync(strUrl, clsObjetRequete).Result; return(reponse.IsSuccessStatusCode); }
public void Reload() { #region 关联client client = InfoControl.Client; client.GotTeamMapList += client_GotTeamMapList; client.AddSuccess += client_AddSuccess; client.AddFailure += client_AddFailure; #endregion refreshTimer.Start(); isEntered = 0; flickerState = 0; client.GetTeamList(); }
public void Leave() { #region 注销client if (mode == MODE_SINGLE) { client.BeginGame -= client_BeginGame; client.EndGame -= client_EndGame; } client.CreateSuccess -= client_CreateSuccess; client.CreateFailure -= client_CreateFailure; client = null; #endregion }
public void Reload() { #region 关联client client = InfoControl.Client; client.RoomDetail += client_RoomDetail; client.RefreshRoomInfo += client_RefreshRoomInfo; client.BeginGame += client_BeginGame; client.EndGame += client_EndGame; #endregion teamName = ""; infoBlock.Text = ""; playerReady = allReady = isGameStarted = false; client.GetRoomInfo(); //获取房间具体信息,消息返回方法是client_RoomDetail }
public void Reload() { #region 关联client client = InfoControl.Client; client.CreateSuccess += client_CreateSuccess; client.CreateFailure += client_CreateFailure; if (mode == MODE_SINGLE) { client.BeginGame += client_BeginGame; client.EndGame += client_EndGame; } #endregion isCreated = 0; flickerState = 0; singleTeam = InfoControl.UserName + "'s Room"; LeftArrow.Margin = new Thickness( LeftArrow.Margin.Left, FlickerTop, 0, 0); RightArrow.Margin = new Thickness( 0, FlickerTop, RightArrow.Margin.Right, 0); }
public MainFrame(string usr, string usrId) { InitializeComponent(); this.KeyDown += new KeyEventHandler(MainFrame_KeyDown); client = InfoControl.Client; //获取客户端 iClient = new ClientIEvt("127.0.0.1"); #region 订阅client事件 client.Client.ConnectError += new System.IO.ErrorEventHandler(Client_ConnectError); client.LoginSuccess += new EventHandler(client_LoginSuccess); client.LoginFailure += new EventHandler(client_LoginFailure); #endregion #region 订阅iClient事件 iClient.Escape += new Action(iClient_Escape); //对应ESC iClient.ViewChanged += new Action(iClient_Choose); //对应CHOOSE iClient.Enter += new Action(iClient_Function1); //对应FUN1 iClient.Reset += new Action(iClient_Function2); //对应FUN2 iClient.HandlebarRotated += new ClientIEvt.HandlebarRotatedHandler(iClient_HandlebarRotated); iClient.WheelSpeedChangedRaw += new ClientIEvt.WheelSpeedChangedHandler(iClient_WheelSpeedChanged); #endregion userId = usrId; user = usr; getGamePath(); }