void Start() { ground = GameObject.Find("Ground"); stuartObj = GameObject.Find("Stuart"); cd = GameObject.Find("_NetworkDispatcher").GetComponent <ClientDispatch>(); defEvent = stuartObj.GetComponent <DefaultTrackableEventHandler>(); }
void Start () { ground = GameObject.Find ("Ground"); stuartObj = GameObject.Find("Stuart"); cd = GameObject.Find("_NetworkDispatcher").GetComponent<ClientDispatch>(); defEvent = stuartObj.GetComponent<DefaultTrackableEventHandler>(); }