public void StartRecognize() { //并行回调所有客户端的回调接口,将开始识别扑克牌动作广播到当前房间内的各个客户端 ClientContexts.AsParallel().ForAll(c => c.GameServerCallBack.OnStartRecognize()); }
public void Recognized(ClientInfo clientInfo, RecognizeResult recognizeResult) { //并行回调所有客户端的回调接口,将数据广播到当前房间内的各个客户端 ClientContexts.AsParallel().ForAll(c => c.GameServerCallBack.OnRecognized(clientInfo, recognizeResult)); }