private void Process(ClientCommandChat msg) { RemotePlayer player; if (remotePlayers.TryGetValue(msg.id, out player)) { playerChat.WriteMessage(player.username + ": " + msg.text); } }
public static void SendChat(string text) { if (Multiplayer.main.blocked == false) { var res = new ClientCommandChat(); res.id = Multiplayer.main.self.id; res.text = text; Multiplayer.main.Send(res); } }
private void Process(Client client, ClientCommandChat msg) { msg.id = client.id; SendToAll(client.peer, msg); }