Exemple #1
0
        private void AddNewConnection(TcpClient connection)
        {
            ClientClass user = new ClientClass(connection);

            user.Connect();
            user.OnMessageReceived += (message) => {
                if (message.Contains("Auth:"))
                {
                    string username = message.Split(':')[1];
                    _connectedUsers.Add(username, user);
                }
                if (message.Contains("MessageTo:"))  //MessageTo:SergoDobro:message
                {
                    string toUser      = message.Split(':')[1];
                    string userMessage = message.Split(':')[2];
                    _connectedUsers[toUser].SendMessage(userMessage);
                }
                Console.WriteLine(message);
            };
            _connectedUsers.Add(((IPEndPoint)connection.Client.RemoteEndPoint).Address.ToString(), user);
            Console.WriteLine(((IPEndPoint)connection.Client.RemoteEndPoint).Address.ToString());
            Console.WriteLine(connection.Client.RemoteEndPoint.ToString());
        }
Exemple #2
0
        private void AddNewConnection(TcpClient connection)
        {
            ClientClass user = new ClientClass(connection);

            user.Connect();
            user.OnMessageReceived += (message) => {
                // Auth
                if (message.Contains("Auth:"))
                {
                    string username = message.Split(':')[1];
                    _connectedUsers.Add("Muver", user);
                    _connectedUsers.Remove(connection.Client.RemoteEndPoint.ToString());
                }

                if (message.Contains("MessageTo:"))
                {
                    string toUser      = message.Split(':')[1];
                    string userMessage = message.Split(':')[2];
                    _connectedUsers[toUser].SendMessage(userMessage);
                }
            };
            _connectedUsers.Add(connection.Client.RemoteEndPoint.ToString(), user);
        }
Exemple #3
0
        static void LastMain(string[] args)
        {
            #region class Listener part 1
            #region class Listener Start()
            TcpListener server = null;
            try
            {
                // Set the TcpListener on port 13000.
                int       port      = 13000;
                IPAddress localAddr = IPAddress.Parse("127.0.0.1");

                // TcpListener server = new TcpListener(port);
                server = new TcpListener(localAddr, port);

                // Start listening for client requests.
                server.Start();
                #endregion class Listener Start()
                #region class Listener StartWaitingForConnections()
                // Enter the listening loop.
                while (true)
                {
                    Console.Write("Waiting for a connection... ");

                    // Perform a blocking call to accept requests.
                    // You could also use server.AcceptSocket() here.

                    Console.WriteLine("Connected!");
                    #endregion class Listener StartWaitingForConnections()
                    #endregion class Listener part 1

                    #region class User
                    TcpClient   client = server.AcceptTcpClient();
                    ClientClass user   = new ClientClass("127.0.0.1", 13000);
                    user.Connect();

                    Thread clientThread = new Thread(() => {
                        // Buffer for reading data
                        Byte[] bytes = new Byte[256];
                        String data  = null;

                        // Get a stream object for reading and writing
                        NetworkStream stream = client.GetStream();
                        int i;

                        // Loop to receive all the data sent by the client.
                        while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
                        {
                            // Translate data bytes to a ASCII string.
                            data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
                            Console.WriteLine("Received: {0}", data);

                            // Process the data sent by the client.
                            switch (data)
                            {
                            case "a":
                                Console.WriteLine("Cursor Move Upper Left");
                                Console.Beep(4000, 300);
                                break;

                            case "b":
                                Console.WriteLine("Cursor Move Upper Right");
                                Console.Beep(2000, 300);
                                break;

                            case "c":
                                Console.WriteLine("Cursor Move Lower Right");
                                Console.Beep(5000, 300);
                                break;

                            case "d":
                                Console.WriteLine("Cursor Move Lower Left");
                                Console.Beep(6000, 300);
                                break;

                            case "e":
                                Console.WriteLine("Cursor Move Center");
                                Console.Beep(8000, 300);
                                break;

                            default:
                                Console.WriteLine($"Symbol: {data} received but no reaction found");
                                break;
                            }

                            byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);

                            // Send back a response.
                            stream.Write(msg, 0, msg.Length);
                            Console.WriteLine("Sent: {0}", data);
                        }

                        // Shutdown and end connection
                        client.Close();
                    });

                    clientThread.Start();
                    #endregion class User
                    #region class Listener part 2
                }
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException: {0}", e);
            }
            finally
            {
                // Stop listening for new clients.
                server.Stop();
            }

            #endregion class Listener part 2
            Console.WriteLine("\nHit enter to continue...");
            Console.Read();
        }
Exemple #4
0
        static void LastMain(string[] args)
        {
            #region class Listner part 1
            #region  class Listner Start
            TcpListener server = null;
            try
            {
                // Set the TcpListener on port 13000.
                int port = 13000;
                IPAddress localAddr = IPAddress.Parse("127.0.0.1");

                // TcpListener server = new TcpListener(port);
                server = new TcpListener(localAddr, port);

                // Start listening for client requests.
                server.Start();
                #endregion
                #region  start waiting for connection
                // Buffer for reading data
                Byte[] bytes = new Byte[256];
                String data = null;

                #endregion
                #endregion

                    #region  class User
                    // Perform a blocking call to accept requests.
                    // You could also use server.AcceptSocket() here.
                    
                    TcpClient client = server.AcceptTcpClient();
                    Console.WriteLine("Connected!");
                    ClientClass user = new ClientClass("127.0.0.1", 13000);
                    user.Connect();

                    Thread clientThread = new Thread(() => {
                        data = null;

                        // Get a stream object for reading and writing
                        NetworkStream stream = client.GetStream();
                        int i;

                        // Loop to receive all the data sent by the client.
                        while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
                        {
                            // Translate data bytes to a ASCII string.
                            data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
                            Console.WriteLine("Received: {0}", data);

                            byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);

                            // Send back a response.
                            stream.Write(msg, 0, msg.Length);
                            Console.WriteLine("Sent: {0}", data);
                        }

                        // Shutdown and end connection
                        client.Close(); 
                    });

                    clientThread.Start();
                    #endregion
            #region  class Listner part 2
                }
            }
 public bool Connect()
 {
     return(Client.Connect());
 }