public static int get_m_position(IntPtr l) { int result; try { ClientActorActStartGuard clientActorActStartGuard = (ClientActorActStartGuard)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActStartGuard.m_position); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActStartGuard o = new ClientActorActStartGuard(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_targetActor(IntPtr l) { int result; try { ClientActorActStartGuard clientActorActStartGuard = (ClientActorActStartGuard)LuaObject.checkSelf(l); BattleActor targetActor; LuaObject.checkType <BattleActor>(l, 2, out targetActor); clientActorActStartGuard.m_targetActor = targetActor; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_direction(IntPtr l) { int result; try { ClientActorActStartGuard clientActorActStartGuard = (ClientActorActStartGuard)LuaObject.checkSelf(l); int direction; LuaObject.checkType(l, 2, out direction); clientActorActStartGuard.m_direction = direction; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }