Exemple #1
0
    //public void PlayerDropItem()
    //{

    //}

    public void lootDropItems()
    {
        //manage render cue as well via a stack. push onto the stack using loot manager in myTile?
        myTile.spawnGrassLoot();

        //  foreach(GameObject item in stack)
        //  {
        //      stack.Pop();
        // }
    }