// Update is called once per frame void Update() { if (tog == false) { if (CO.isClick() == true) { if (MD.DCMoneySum >= MD.SpeedPrice) { MD.SpeedLevel = 30; MinusCache(); tog = true; } } } else { dt += Time.deltaTime; if (dt >= 600f) { dt = 0f; tog = false; MD.SpeedLevel = 1; } } }
// Update is called once per frame void Update() { if (CO.isClick() == true) { Target.SendMessage("closeAllWindows"); Target.SendMessage("GoGo"); } }
// Update is called once per frame void Update() { if (CO.isClick() == true) { Main.closeAllWindows(); Main.GuanLevel++; Main.TS.GuanLevel_text.text = "" + Main.GuanLevel; } }
// Update is called once per frame void Update() { if (CO.isClick() == true) { if (MD.DCMoneySum >= LevelCache(MD.PlusLevel + 1)) { MD.PlusLevel++; MinusCache(); DCPlusPercent(); } } }
// Update is called once per frame void Update() { if (CO.isClick() == true) { if (MD.DCMoneySum >= LevelCache(MD.GuanLevel + 1)) { Main.closeAllWindows(); MD.GuanLevel++; MinusCache(); DCGuanPercent(); MD.TS.GuanLevel_text.text = "" + MD.GuanLevel; } } }
// Update is called once per frame void Update() { if (CO.isClick() == true) { Main.closeAllWindows(); if (Main.win_tog == false) { Main.win_tog = true; Main.win_ground.gameObject.SetActive(Main.win_tog); } else { Main.win_tog = false; } } }
// Update is called once per frame void Update() { if (CO.isClick() == true) { Main.closeAllWindows(); MD.win_slave.gameObject.SetActive(true); /* * if (MD.win_tog == false) { * MD.win_tog =true; * MD.win_slave.gameObject.SetActive (MD.win_tog); * } else { * MD.win_tog = false; * } */ } }