Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (tog == false)
     {
         if (CO.isClick() == true)
         {
             if (MD.DCMoneySum >= MD.SpeedPrice)
             {
                 MD.SpeedLevel = 30;
                 MinusCache();
                 tog = true;
             }
         }
     }
     else
     {
         dt += Time.deltaTime;
         if (dt >= 600f)
         {
             dt            = 0f;
             tog           = false;
             MD.SpeedLevel = 1;
         }
     }
 }
Exemple #2
0
 // Update is called once per frame
 void Update()
 {
     if (CO.isClick() == true)
     {
         Target.SendMessage("closeAllWindows");
         Target.SendMessage("GoGo");
     }
 }
Exemple #3
0
 // Update is called once per frame
 void Update()
 {
     if (CO.isClick() == true)
     {
         Main.closeAllWindows();
         Main.GuanLevel++;
         Main.TS.GuanLevel_text.text = "" + Main.GuanLevel;
     }
 }
Exemple #4
0
 // Update is called once per frame
 void Update()
 {
     if (CO.isClick() == true)
     {
         if (MD.DCMoneySum >= LevelCache(MD.PlusLevel + 1))
         {
             MD.PlusLevel++;
             MinusCache();
             DCPlusPercent();
         }
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (CO.isClick() == true)
     {
         if (MD.DCMoneySum >= LevelCache(MD.GuanLevel + 1))
         {
             Main.closeAllWindows();
             MD.GuanLevel++;
             MinusCache();
             DCGuanPercent();
             MD.TS.GuanLevel_text.text = "" + MD.GuanLevel;
         }
     }
 }
Exemple #6
0
 // Update is called once per frame
 void Update()
 {
     if (CO.isClick() == true)
     {
         Main.closeAllWindows();
         if (Main.win_tog == false)
         {
             Main.win_tog = true;
             Main.win_ground.gameObject.SetActive(Main.win_tog);
         }
         else
         {
             Main.win_tog = false;
         }
     }
 }
Exemple #7
0
    // Update is called once per frame
    void Update()
    {
        if (CO.isClick() == true)
        {
            Main.closeAllWindows();
            MD.win_slave.gameObject.SetActive(true);

            /*
             * if (MD.win_tog == false) {
             *      MD.win_tog =true;
             *      MD.win_slave.gameObject.SetActive (MD.win_tog);
             * } else {
             *      MD.win_tog = false;
             * }
             */
        }
    }