public void Init(ClickIconType type = ClickIconType.MouseClick) { this.curveLine = this.ReturnCurveLine(); this.prefabName = type; base.StopAllCoroutines(); this.Inactive(true); switch (this.prefabName) { case ClickIconType.TargetIcon: if (base.gameObject.activeInHierarchy) { base.StartCoroutine("TargetIconCreate"); } if (this.solidTex != null) { this.solidTex.enabled = true; } if (this.voidTex != null) { this.voidTex.enabled = true; } break; case ClickIconType.MainPlayerIcon: if (base.gameObject.activeInHierarchy) { base.StartCoroutine("MainPlayerIconCreate"); } break; case ClickIconType.MouseClick: if (base.gameObject.activeInHierarchy) { Transform transform = base.transform.Find("VoidCircle"); Transform transform2 = base.transform.Find("fourarrow 2"); transform.transform.localScale = Vector3.one * 0.052f; transform.gameObject.SetActive(true); transform2.gameObject.SetActive(true); Animator component = base.transform.GetComponent <Animator>(); component.Play("Anim_MouseClick", -1, 0f); component.Update(0f); component = transform2.GetComponent <Animator>(); component.Play("Take 001", -1, 0f); component.Update(0f); base.StartCoroutine("MouseClickCreate"); } break; } }
public void Clean() { base.StopAllCoroutines(); ClickIconType clickIconType = this.prefabName; if (clickIconType != ClickIconType.TargetIcon) { if (clickIconType == ClickIconType.MainPlayerIcon) { if (base.gameObject.activeInHierarchy) { base.StartCoroutine("MainPlayerIconClean"); } } } else if (base.gameObject.activeInHierarchy) { base.StartCoroutine("TargetIconClean"); } }