void OnAwardBoxBtn(GameObject go) { foreach (AwardBoxInfo item in m_awardBoxInfos) { if (item.goAwardBoxBtn == go) { if (item.goAwardBoxBtn.GetComponent <UIButton>().isEnabled&& item.needSocre <= m_curScore) { CliProto.CS_GIFT_DAY_BOX_REQ netMsg = new CliProto.CS_GIFT_DAY_BOX_REQ(); netMsg.m_BoxID = item.awardBoxId; SDNetGlobal.SendMessage(netMsg); sdUICharacter.Instance.ShowSuccessPanel(); //sdUICharacter.Instance.ShowMsgLine("恭喜你获得奖励!", Color.white); } else if (item.finished) { sdUICharacter.Instance.ShowMsgLine("你已经领过了!", Color.white); } else { sdUICharacter.Instance.ShowMsgLine("达到" + item.needSocre.ToString() + "积分才能领取哟!", Color.white); } } } }
void OnGetAwardBtn(GameObject go) { CliProto.CS_GIFT_DAY_BOX_REQ netMsg = new CliProto.CS_GIFT_DAY_BOX_REQ(); netMsg.m_BoxID = m_awardBoxId; SDNetGlobal.SendMessage(netMsg); ClosePanel(); }
void OnGetAwardBtn(GameObject go) { if (go.GetComponent <UIButton>().isEnabled) { CliProto.CS_GIFT_DAY_BOX_REQ netMsg = new CliProto.CS_GIFT_DAY_BOX_REQ(); netMsg.m_BoxID = m_awardBoxId; SDNetGlobal.SendMessage(netMsg); ClosePanel(); } else { sdUICharacter.Instance.ShowMsgLine("无法领取", Color.white); } }