private bool IsNewItemQuestEnemySpecies(QuestItemInfo questItem) { bool result = true; if (questItem == null) { return(result); } QuestInfoData infoData = questItem.infoData; if (infoData == null) { return(result); } QuestInfoData.Quest questData = infoData.questData; if (questData == null) { return(result); } QuestTable.QuestTableData tableData = questData.tableData; if (tableData == null) { return(result); } ClearStatusQuestEnemySpecies clearStatusQuestEnemySpecies = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestEnemySpecies(tableData.questID); if (clearStatusQuestEnemySpecies == null) { return(result); } if (clearStatusQuestEnemySpecies.questStatus != 1) { result = false; } return(result); }
private void UpdateGirdListItemQuest(int i, Transform t, bool is_recycle) { //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_044c: Unknown result type (might be due to invalid IL or missing references) List <GameSectionHistory.HistoryData> historyList = MonoBehaviourSingleton <GameSceneManager> .I.GetHistoryList(); bool flag = historyList.Any((GameSectionHistory.HistoryData h) => h.sectionName.StartsWith("GuildRequest")); SetActive(t, true); SetEvent(t, "SELECT_ORDER", i); QuestSortData questSortData = questGridDatas[i].questSortData; UIScrollView component = GetCtrl(UI.SCR_ORDER_QUEST).GetComponent <UIScrollView>(); QuestInfoData info = questSortData.itemData.infoData; if (flag) { SetActive(t, UI.TWN_DIFFICULT_STAR, false); SetActive(t, UI.TXT_NEED_POINT, true); string text = string.Format(StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, 6u), MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedPoint(info.questData.tableData.rarity), MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedTimeWithFormat(info.questData.tableData.rarity)); SetLabelText(t, UI.TXT_NEED_POINT, text); } else { SetActive(t, UI.TWN_DIFFICULT_STAR, false); SetActive(t, UI.TXT_NEED_POINT, false); } EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)info.questData.tableData.GetMainEnemyID()); QuestSortData questSortData2 = questSortData; ItemIcon icon = ItemIcon.Create(questSortData2.GetIconType(), questSortData2.GetIconID(), questSortData2.GetRarity(), FindCtrl(t, UI.OBJ_ENEMY), questSortData2.GetIconElement(), null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); icon.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); SetLabelText(t, UI.LBL_QUEST_NAME, info.questData.tableData.questText); int num = 1; ClearStatusQuestEnemySpecies clearStatusQuestEnemySpecies = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestEnemySpecies(info.questData.tableData.questID); if (clearStatusQuestEnemySpecies != null) { num = clearStatusQuestEnemySpecies.questStatus; } int value = i + 100; SetToggleGroup(t, UI.OBJ_ICON_NEW, value); SetToggleGroup(t, UI.OBJ_ICON_CLEARED, value); SetToggleGroup(t, UI.OBJ_ICON_COMPLETE, value); CLEAR_STATUS cLEAR_STATUS = (CLEAR_STATUS)num; if (cLEAR_STATUS != CLEAR_STATUS.NEW) { SetToggle(t, UI.OBJ_ICON_NEW, false); SetToggle(t, UI.OBJ_ICON_CLEARED, false); SetToggle(t, UI.OBJ_ICON_COMPLETE, false); SetActive(t, UI.OBJ_ICON_ROOT, false); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_NEW, null); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_COMPLETE, null); } else { SetActive(t, UI.OBJ_ICON_ROOT, true); SetToggle(t, UI.OBJ_ICON_NEW, true); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_COMPLETE, null); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_NEW, "ef_ui_questselect_new"); } int num2 = info.questData.num; int num3 = 0; if (MonoBehaviourSingleton <UserInfoManager> .I.isGuildRequestOpen) { num3 = (from g in MonoBehaviourSingleton <GuildRequestManager> .I.guildRequestData.guildRequestItemList where g.questId == (int)info.questData.tableData.questID select g).Count(); } int num4 = num2 - num3; SetLabelText(t, UI.LBL_ORDER_NUM, num4.ToString()); if (num4 <= 0) { t.GetComponent <UIButton>().isEnabled = false; } Transform val = FindCtrl(t, UI.OBJ_FRAME); if (val != null) { UIPanel uiPanel = val.get_gameObject().GetComponent <UIPanel>(); if (uiPanel == null) { uiPanel = val.get_gameObject().AddComponent <UIPanel>(); uiPanel.depth = component.panel.depth + 1; } uiPanel.widgetsAreStatic = false; if (isScrollViewReady) { PanelToStatic(icon, uiPanel); } else { onScrollViewReady = (Action)Delegate.Combine(onScrollViewReady, (Action) delegate { PanelToStatic(icon, uiPanel); }); } } QuestItemInfo itemData = questSortData.itemData; bool is_visible = false; foreach (float remainTime in itemData.remainTimes) { float num5 = remainTime; if (num5 < SHOW_QUEST_REMAIN_LIMIT_SECOND) { is_visible = true; break; } } SetLabelText(t, UI.LBL_REMAIN, StringTable.Get(STRING_CATEGORY.GATE_QUEST_NAME, 1u)); SetActive(t, UI.LBL_REMAIN, is_visible); }
protected void ShowChallenge() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) List <QuestData> challengeList = MonoBehaviourSingleton <QuestManager> .I.challengeList; if (MonoBehaviourSingleton <PartyManager> .I.challengeInfo.oldShadowCount != null) { SetActive((Enum)UI.STR_CHALLENGE_BONUS_MESSAGE, true); SetActive((Enum)UI.BTN_DETAIL, true); UIPanel component = GetCtrl(UI.SCR_ORDER_QUEST).GetComponent <UIPanel>(); component.baseClipRegion = new Vector4(0f, -110f, 440f, 549f); SetLabelText((Enum)UI.STR_CHALLENGE_BONUS_MESSAGE, StringTable.Format(STRING_CATEGORY.SHADOW_COUNT, 3u, MonoBehaviourSingleton <PartyManager> .I.challengeInfo.oldShadowCount.num)); base.GetComponent <UILabel>((Enum)UI.STR_CHALLENGE_BONUS_MESSAGE).supportEncoding = true; } else { SetActive((Enum)UI.STR_CHALLENGE_BONUS_MESSAGE, false); SetActive((Enum)UI.BTN_DETAIL, false); } SetLabelText((Enum)UI.STR_CHALLENGE_MESSAGE, MonoBehaviourSingleton <PartyManager> .I.challengeInfo.message); SetSupportEncoding(UI.STR_CHALLENGE_MESSAGE, true); if (challengeList == null || challengeList.Count == 0) { SetActive((Enum)UI.GRD_ORDER_QUEST, false); SetActive((Enum)UI.STR_ORDER_NON_LIST, true); SetActive((Enum)UI.OBJ_ACTIVE_ROOT, false); SetActive((Enum)UI.OBJ_INACTIVE_ROOT, true); SetLabelText((Enum)UI.LBL_MAX, "0"); SetLabelText((Enum)UI.LBL_NOW, "0"); UIScrollView component2 = GetCtrl(UI.SCR_ORDER_QUEST).GetComponent <UIScrollView>(); if (component2 != null) { component2.set_enabled(false); component2.verticalScrollBar.alpha = 0f; } } else { SetActive((Enum)UI.GRD_ORDER_QUEST, true); SetActive((Enum)UI.STR_ORDER_NON_LIST, false); pageMax = 1 + (challengeList.Count - 1) / 10; bool flag = pageMax > 1; SetActive((Enum)UI.OBJ_ACTIVE_ROOT, flag); SetActive((Enum)UI.OBJ_INACTIVE_ROOT, !flag); SetLabelText((Enum)UI.LBL_MAX, pageMax.ToString()); SetLabelText((Enum)UI.LBL_NOW, nowPage.ToString()); UITweener[] transitions = GetCtrl(UI.OBJ_FRAME).GetComponents <UITweener>(); int finishCount = 0; UITweener[] array = transitions; foreach (UITweener uITweener in array) { uITweener.AddOnFinished(delegate { finishCount++; if (finishCount >= transitions.Length) { isTransitionFinished = true; } }); } int num = 10 * (nowPage - 1); int num2 = (nowPage != pageMax) ? 10 : (challengeList.Count - num); challengeData = new QuestData[num2]; Array.Copy(challengeList.ToArray(), num, challengeData, 0, num2); bool isGuildRequest = MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName() == "GuildRequestChallengeCounter"; UIScrollView scrollView = GetCtrl(UI.SCR_ORDER_QUEST).GetComponent <UIScrollView>(); SetGrid(UI.GRD_ORDER_QUEST, "QuestListChallengeItem", challengeData.Length, isResetUI, (int i, Transform t) => Realizes("QuestListChallengeItem", t, true), delegate(int i, Transform t, bool is_recycle) { //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) SetActive(t, true); SetEvent(t, "SELECT_ORDER", i); QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData((uint)challengeData[i].questId); if (isGuildRequest) { SetActive(t, UI.TWN_DIFFICULT_STAR, false); SetActive(t, UI.TXT_NEED_POINT, true); string text = string.Format(StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, 6u), MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedPoint(questData.rarity), MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedTimeWithFormat(questData.rarity)); SetLabelText(t, UI.TXT_NEED_POINT, text); } else { SetActive(t, UI.TWN_DIFFICULT_STAR, false); SetActive(t, UI.TXT_NEED_POINT, false); } EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); ITEM_ICON_TYPE itemIconType = ItemIcon.GetItemIconType(questData.questType); ItemIcon icon = ItemIcon.Create(itemIconType, enemyData.iconId, questData.rarity, FindCtrl(t, UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); icon.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); SetLabelText(t, UI.LBL_QUEST_NAME, questData.questText); int num3 = 1; ClearStatusQuestEnemySpecies clearStatusQuestEnemySpecies = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestEnemySpecies(questData.questID); if (clearStatusQuestEnemySpecies != null) { num3 = clearStatusQuestEnemySpecies.questStatus; } int value = i + 100; SetToggleGroup(t, UI.OBJ_ICON_NEW, value); CLEAR_STATUS cLEAR_STATUS = (CLEAR_STATUS)num3; if (cLEAR_STATUS != CLEAR_STATUS.NEW) { SetToggle(t, UI.OBJ_ICON_NEW, false); SetActive(t, UI.OBJ_ICON_ROOT, false); } else { SetActive(t, UI.OBJ_ICON_ROOT, true); SetToggle(t, UI.OBJ_ICON_NEW, true); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_NEW, "ef_ui_questselect_new"); } Transform val = FindCtrl(t, UI.OBJ_FRAME); if (val != null) { UIPanel uiPanel = val.get_gameObject().GetComponent <UIPanel>(); if (uiPanel == null) { uiPanel = val.get_gameObject().AddComponent <UIPanel>(); uiPanel.depth = scrollView.panel.depth + 1; } uiPanel.widgetsAreStatic = false; if (isScrollViewReady) { PanelToStatic(icon, uiPanel); } else { QuestChallengeSelect questChallengeSelect = this; questChallengeSelect.onScrollViewReady = (Action)Delegate.Combine(questChallengeSelect.onScrollViewReady, (Action) delegate { PanelToStatic(icon, uiPanel); }); } } }); } }