IEnumerator MissionClear() { Time.timeScale = 0; ClearImage.SetActive(true); yield return(new WaitForSecondsRealtime(1.0f)); yield return(new WaitForSecondsRealtime(2.0f)); Destroy(gameObject); AudioManager.Instance.PlayBgm(0); FadeManager.Instance.LoadScene(4, 2f); yield break; }
private void BtnClearImgOnClick(object sender, EventArgs e) { ClearImage?.Invoke(this, EventArgs.Empty); }