Exemple #1
0
 void OnTriggerEnter(Collider collision)
 {
     Debug.Log("Torche pulled");
     if (!hasBeenTouched)
     {
         if (collision.tag == "Player")
         {
             hasBeenTouched = true;
             anim_.SetTrigger("pull");
             as_.Play();
             gm_.pulledTorch(rightTorch);
         }
     }
 }
Exemple #2
0
 void OnTriggerEnter(Collider collision)
 {
     //Inform gm if the right torch was pulled or a trap
     //Debug.Log("Torche pulled");
     if (!hasBeenTouched)
     {
         if (collision.tag == "Player")
         {
             hasBeenTouched = true;
             anim_.SetTrigger("pull");
             as_.Play();
             gm_.pulledTorch(rightTorch);
         }
     }
 }