void OnTriggerEnter(Collider collision) { Debug.Log("Torche pulled"); if (!hasBeenTouched) { if (collision.tag == "Player") { hasBeenTouched = true; anim_.SetTrigger("pull"); as_.Play(); gm_.pulledTorch(rightTorch); } } }
void OnTriggerEnter(Collider collision) { //Inform gm if the right torch was pulled or a trap //Debug.Log("Torche pulled"); if (!hasBeenTouched) { if (collision.tag == "Player") { hasBeenTouched = true; anim_.SetTrigger("pull"); as_.Play(); gm_.pulledTorch(rightTorch); } } }