Exemple #1
0
    void Start()
    {
        StartCoroutine("UpdateFromNetwork");

        mpPlayer        = FindObjectOfType <Class_Player>();
        mpReceivePlayer = FindObjectOfType <Class_ReceivePlayer>();
    }
    void Start()
    {
        anim = GetComponent <Animator>();

        mpPlayer = FindObjectOfType <Class_ReceivePlayer>();
        PFAttack = Resources.Load <Class_WizardAttack>("Prefabs/PFAttack");
    }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     mpPlayer        = FindObjectOfType <Class_Player>();
     mpPlayScene     = FindObjectOfType <Class_PlayScene>();
     mpReceivePlayer = FindObjectOfType <Class_ReceivePlayer>();
 }
Exemple #4
0
 // Start is called before the first frame update
 void Start()
 {
     mpPlayer      = FindObjectOfType <Class_Player>();
     mpOtherPlayer = FindObjectOfType <Class_ReceivePlayer>();
 }
    void Start()
    {
        anim = GetComponent <Animator>();

        mpPlayer = FindObjectOfType <Class_ReceivePlayer>();
    }