void Start() { StartCoroutine("UpdateFromNetwork"); mpPlayer = FindObjectOfType <Class_Player>(); mpReceivePlayer = FindObjectOfType <Class_ReceivePlayer>(); }
void Start() { anim = GetComponent <Animator>(); mpPlayer = FindObjectOfType <Class_ReceivePlayer>(); PFAttack = Resources.Load <Class_WizardAttack>("Prefabs/PFAttack"); }
// Start is called before the first frame update void Start() { mpPlayer = FindObjectOfType <Class_Player>(); mpPlayScene = FindObjectOfType <Class_PlayScene>(); mpReceivePlayer = FindObjectOfType <Class_ReceivePlayer>(); }
// Start is called before the first frame update void Start() { mpPlayer = FindObjectOfType <Class_Player>(); mpOtherPlayer = FindObjectOfType <Class_ReceivePlayer>(); }
void Start() { anim = GetComponent <Animator>(); mpPlayer = FindObjectOfType <Class_ReceivePlayer>(); }