void Awake() { mpItemSpawn = FindObjectOfType <Class_ItemSpawn>(); mpEnemySpawn = FindObjectOfType <Class_EnemyJon>(); mpPlayScene = FindObjectOfType <Class_PlayScene>(); mpWizard = this.GetComponentInChildren <Class_Wizard>(); mpWarrior = this.GetComponentInChildren <Class_Warrior>(); mpReceiveWizard = this.GetComponentInChildren <Class_ReceiveWizard>(); mpReceiveWarrior = this.GetComponentInChildren <Class_ReceiveWarrior>(); mpPlayerUI = this.GetComponentInChildren <Class_PlayerUI>(); mpReceivePlayerUI = this.GetComponentInChildren <Class_ReceivePlayerUI>(); Destroy(mpReceivePlayerUI); if (Class_NetworkClient.GetInst().mMyUserInfo.mOccupation == "Warrior") { Destroy(mpWizard.gameObject); Destroy(mpReceiveWarrior); } else { Destroy(mpWarrior.gameObject); Destroy(mpReceiveWizard); } }
void Awake() { mpReceiveWizard = this.GetComponentInChildren <Class_ReceiveWizard>(); mpReceiveWarrior = this.GetComponentInChildren <Class_ReceiveWarrior>(); mpWizard = this.GetComponentInChildren <Class_Wizard>(); mpWarrior = this.GetComponentInChildren <Class_Warrior>(); mpPlayerUI = this.GetComponentInChildren <Class_PlayerUI>(); mpReceivePlayerUI = this.GetComponentInChildren <Class_ReceivePlayerUI>(); Destroy(mpPlayerUI); string tOtherPlayerOccupation = ""; foreach (var u in Class_NetworkClient.GetInst().mUserInfoes) { if (u.mUserName != Class_NetworkClient.GetInst().mMyUserInfo.mUserName) { tOtherPlayerOccupation = u.mOccupation; } } if (tOtherPlayerOccupation == "Warrior") { Destroy(mpReceiveWizard.gameObject); Destroy(mpWarrior); } else { Destroy(mpReceiveWarrior.gameObject); Destroy(mpWizard); } }