public bool equals(Object o) { ClassKey key = (ClassKey)o; ClassDef aDef = _defRef.get(); ClassDef bDef = key._defRef.get(); if (aDef != bDef) { return(false); } if (_parentRef == key._parentRef) { return(true); } else if (_parentRef != null && key._parentRef != null) { return(_parentRef.get() == key._parentRef.get()); } else { return(false); } }
public static void PressDown(ClassKey classKey, string key) { BehaviourAnimation.Play(classKey.gameObject, key); switch (key) { case "Right": MoveShield(classKey, new Vector2(60, 0)); break; case "Left": MoveShield(classKey, new Vector2(-60, 0)); break; case "Up": MoveShield(classKey, new Vector2(0, 60)); break; case "Down": MoveShield(classKey, new Vector2(0, -60)); break; case "Idle": MoveShield(classKey, new Vector2(1000, 1000)); break; } }
public IHttpActionResult searchClassKey([FromBody] ClassKey classkey) { Console.WriteLine(classkey.ClassKeyID); string sSQL = "select pk_class_key_id as 'ClassKeyID', ck_class_type as 'ClassType', ck_class_code as 'ClassCode' "; sSQL += " from csp.xferclasskey where pk_class_key_id = " + classkey.ClassKeyID; var appBlock = new SqlDbConnectionBaseClass(); var result = appBlock.ExecuteForSelect(sSQL); var json = JsonConvert.SerializeObject(result); var listData = JsonConvert.DeserializeObject <List <ClassKey> >(json); return(Ok(listData)); }
private void Parsekeybag(NSData nsData) { ClassKey currentClassKey = null; foreach (var(tag, data) in LoopTLVBlocks(nsData)) { var dataAsInt = 0; if (data.Length == 4) { dataAsInt = GetInt(data); } if (tag == "TYPE") { Type = dataAsInt; if (Type > 3) { throw new Exception($"FAIL: keybag type > 3 : {Type}"); } } else if (tag == "UUID" && UUID == null) { UUID = data; } else if (tag == "WRAP" && Wrap == null) { Wrap = dataAsInt; } else if (tag == "UUID") { if (currentClassKey != null) { ClassKeys.Add(currentClassKey.CLAS, currentClassKey); } currentClassKey = new ClassKey { UUID = data }; } else if (_tags.Contains(tag) && currentClassKey != null) { if (tag == nameof(ClassKey.CLAS)) { currentClassKey.CLAS = dataAsInt; } else if (tag == nameof(ClassKey.KTYP)) { currentClassKey.KTYP = dataAsInt; } else if (tag == nameof(ClassKey.WPKY)) { currentClassKey.WPKY = data; } else if (tag == nameof(ClassKey.WRAP)) { currentClassKey.WRAP = dataAsInt; } } else { Attr.Add(tag, data); } } if (currentClassKey != null) { ClassKeys.Add(currentClassKey.CLAS, currentClassKey); } }
public ControllerKeys() { this.classKey = GameObject.Find("Keys").GetComponent <ClassKey>(); }
public static void MoveShield(ClassKey classKey, Vector2 pos) { classKey.shield.transform.position = pos; }