public static void Idle(ClassEnemy classEnemy) { BehaviourPhysics.Move(classEnemy.gameObject, Vector2.right, 0); }
public static void Spin(ClassEnemy classEnemy) { BehaviourPhysics.Torque(classEnemy.gameObject, classEnemy.speed); }
public static void Die(ClassEnemy classEnemy) { GameObject obj = GameObject.Instantiate(classEnemy.kill); obj.transform.position = classEnemy.transform.position; }
public static void Walk(ClassEnemy classEnemy, Vector2 directions) { BehaviourPhysics.Move(classEnemy.gameObject, directions, classEnemy.speed); }