internal static int smethod_0(int A_0) { if (A_0 >= 0x100) { return(sbyte_1[0x100 + Class604.smethod_0(A_0, 7)]); } return(sbyte_1[A_0]); }
internal static int smethod_2(int A_0, int A_1) { int num = 0; do { num |= A_0 & 1; A_0 = Class604.smethod_0(A_0, 1); num = num << 1; }while (--A_1 > 0); return(Class604.smethod_0(num, 1)); }
internal void method_20() { if (this.int_30 == 0x10) { this.method_12(this.short_0); this.short_0 = 0; this.int_30 = 0; } else if (this.int_30 >= 8) { this.method_11((byte)this.short_0); this.short_0 = (short)Class604.smethod_0(this.short_0, 8); this.int_30 -= 8; } }
internal void method_26(int A_0, int A_1, bool A_2) { int num2; int num3; int num = 0; if (this.compressionLevel_0 > CompressionLevel.NoCompression) { if (this.sbyte_0 == 2) { this.method_19(); } this.class606_2.method_1(this); this.class606_1.method_1(this); num = this.method_7(); num2 = Class604.smethod_0((this.int_50 + 3) + 7, 3); num3 = Class604.smethod_0((this.int_54 + 3) + 7, 3); if (num3 <= num2) { num2 = num3; } } else { num2 = num3 = A_1 + 5; } if (((A_1 + 4) <= num2) && (A_0 != -1)) { this.method_25(A_0, A_1, A_2); } else if (num3 == num2) { this.method_15(2 + (A_2 ? 1 : 0), 3); this.method_18(Class605.short_0, Class605.short_1); } else { this.method_15(4 + (A_2 ? 1 : 0), 3); this.method_8(this.class606_2.int_18 + 1, this.class606_1.int_18 + 1, num + 1); this.method_18(this.short_4, this.short_3); } this.method_4(); if (A_2) { this.method_21(); } }
internal void method_15(int A_0, int A_1) { int num = A_1; if (this.int_30 > (0x10 - num)) { this.short_0 = (short)((this.short_0 & 0xffff) | ((A_0 << this.int_30) & 0xffff)); this.method_12(this.short_0); this.short_0 = (short)Class604.smethod_0(A_0, 0x10 - this.int_30); this.int_30 += num - 0x10; } else { this.short_0 = (short)((this.short_0 & 0xffff) | ((A_0 << this.int_30) & 0xffff)); this.int_30 += num; } }
internal void method_19() { int num = 0; int num2 = 0; int num3 = 0; while (num < 7) { num3 += this.short_4[num * 2]; num++; } while (num < 0x80) { num2 += this.short_4[num * 2]; num++; } while (num < 0x100) { num3 += this.short_4[num * 2]; num++; } this.sbyte_0 = (num3 > Class604.smethod_0(num2, 2)) ? ((sbyte)0) : ((sbyte)1); }
internal bool method_17(int A_0, int A_1) { this.byte_0[this.int_28 + (this.int_42 * 2)] = (byte)Class604.smethod_0(A_0, 8); this.byte_0[(this.int_28 + (this.int_42 * 2)) + 1] = (byte)A_0; this.byte_0[this.int_29 + this.int_42] = (byte)A_1; this.int_42++; if (A_0 == 0) { this.short_4[A_1 * 2] = (short)(this.short_4[A_1 * 2] + 1); } else { this.int_48++; A_0--; this.short_4[((Class606.sbyte_2[A_1] + 0x100) + 1) * 2] = (short)(this.short_4[((Class606.sbyte_2[A_1] + 0x100) + 1) * 2] + 1); this.short_3[Class606.smethod_0(A_0) * 2] = (short)(this.short_3[Class606.smethod_0(A_0) * 2] + 1); } if (((this.int_42 & 0x1fff) == 0) && (this.compressionLevel_0 > ((CompressionLevel)2))) { int num2 = this.int_42 * 8; int num3 = this.int_56 - this.int_31; for (int i = 0; i < 30; i++) { num2 += (int)(this.short_3[i * 2] * (5L + Class606.int_14[i])); } num2 = Class604.smethod_0(num2, 3); if ((this.int_48 < (this.int_42 / 2)) && (num2 < (num3 / 2))) { return(true); } } if (this.int_42 != (this.int_43 - 1)) { return(this.int_42 == this.int_43); } return(true); }
internal int method_1(int A_0) { int num9; int num = 5; int sourceIndex = this.class1068_0.int_0; int num3 = this.class1068_0.int_1; int num4 = this.int_14; int num5 = this.int_15; int destinationIndex = this.int_26; int num7 = (destinationIndex < this.int_23) ? ((this.int_23 - destinationIndex) - 1) : (this.int_17 - destinationIndex); goto Label_0879; Label_005C: this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; if ((A_0 = this.class608_0.method_1(this, A_0)) != 1) { return(this.method_5(A_0)); } A_0 = 0; sourceIndex = this.class1068_0.int_0; num3 = this.class1068_0.int_1; num4 = this.int_14; num5 = this.int_15; destinationIndex = this.int_26; num7 = (destinationIndex < this.int_23) ? ((this.int_23 - destinationIndex) - 1) : (this.int_17 - destinationIndex); if (this.int_20 != 0) { this.int_22 = 7; goto Label_0EAF; } this.int_22 = 0; goto Label_0879; Label_02E6: num9 = this.int_24; if (this.int_19 < ((0x102 + (num9 & 0x1f)) + ((num9 >> 5) & 0x1f))) { num9 = this.int_13[0]; while (num5 < num9) { if (num3 == 0) { this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } A_0 = 0; num3--; num4 |= (this.class1068_0.byte_0[sourceIndex++] & 0xff) << num5; num5 += 8; } num9 = this.int_18[((this.int_25[0] + (num4 & int_11[num9])) * 3) + 1]; int num15 = this.int_18[((this.int_25[0] + (num4 & int_11[num9])) * 3) + 2]; if (num15 < 0x10) { num4 = Class604.smethod_0(num4, num9); num5 -= num9; this.int_16[this.int_19++] = num15; } else { int index = (num15 == 0x12) ? 7 : (num15 - 14); int num18 = (num15 == 0x12) ? 11 : 3; while (num5 < (num9 + index)) { if (num3 == 0) { this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } A_0 = 0; num3--; num4 |= (this.class1068_0.byte_0[sourceIndex++] & 0xff) << num5; num5 += 8; } num4 = Class604.smethod_0(num4, num9); num5 -= num9; num18 += num4 & int_11[index]; num4 = Class604.smethod_0(num4, index); num5 -= index; index = this.int_19; num9 = this.int_24; if (((index + num18) > ((0x102 + (num9 & 0x1f)) + ((num9 >> 5) & 0x1f))) || ((num15 == 0x10) && (index < 1))) { this.int_16 = null; this.int_22 = 9; this.class1068_0.string_0 = BookmarkStart.b("䈪䌬央倰弲尴匶ᤸ夺吼䬾慀⽂⁄⥆⹈㽊╌潎⍐㙒╔㉖㡘⽚", num); A_0 = -3; this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(-3)); } num15 = (num15 == 0x10) ? this.int_16[index - 1] : 0; do { this.int_16[index++] = num15; }while (--num18 != 0); this.int_19 = index; } goto Label_02E6; } this.int_25[0] = -1; int[] numArray6 = new int[] { 9 }; int[] numArray8 = new int[] { 6 }; int[] numArray9 = new int[1]; int[] numArray10 = new int[1]; num9 = this.int_24; num9 = this.class1001_0.method_2(0x101 + (num9 & 0x1f), 1 + ((num9 >> 5) & 0x1f), this.int_16, numArray6, numArray8, numArray9, numArray10, this.int_18, this.class1068_0); if (num9 != 0) { if (num9 == -3) { this.int_16 = null; this.int_22 = 9; } A_0 = num9; this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } this.class608_0.method_0(numArray6[0], numArray8[0], this.int_18, numArray9[0], this.int_18, numArray10[0]); this.int_22 = 6; goto Label_005C; Label_042E: while (this.int_19 < (4 + Class604.smethod_0(this.int_24, 10))) { while (num5 < 3) { if (num3 == 0) { this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } A_0 = 0; num3--; num4 |= (this.class1068_0.byte_0[sourceIndex++] & 0xff) << num5; num5 += 8; } this.int_16[int_12[this.int_19++]] = num4 & 7; num4 = Class604.smethod_0(num4, 3); num5 -= 3; } while (this.int_19 < 0x13) { this.int_16[int_12[this.int_19++]] = 0; } this.int_13[0] = 7; num9 = this.class1001_0.method_1(this.int_16, this.int_13, this.int_25, this.int_18, this.class1068_0); if (num9 != 0) { A_0 = num9; if (A_0 == -3) { this.int_16 = null; this.int_22 = 9; } this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } this.int_19 = 0; this.int_22 = 5; goto Label_02E6; Label_0879: switch (this.int_22) { case 0: while (num5 < 3) { if (num3 == 0) { this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } A_0 = 0; num3--; num4 |= (this.class1068_0.byte_0[sourceIndex++] & 0xff) << num5; num5 += 8; } num9 = num4 & 7; this.int_20 = num9 & 1; switch (Class604.smethod_0(num9, 1)) { case 0: num4 = Class604.smethod_0(num4, 3); num5 -= 3; num9 = num5 & 7; num4 = Class604.smethod_0(num4, num9); num5 -= num9; this.int_22 = 1; break; case 1: { int[] numArray = new int[1]; int[] numArray2 = new int[1]; int[][] numArray3 = new int[1][]; int[][] numArray4 = new int[1][]; Class1001.smethod_0(numArray, numArray2, numArray3, numArray4, this.class1068_0); this.class608_0.method_0(numArray[0], numArray2[0], numArray3[0], 0, numArray4[0], 0); num4 = Class604.smethod_0(num4, 3); num5 -= 3; this.int_22 = 6; break; } case 2: num4 = Class604.smethod_0(num4, 3); num5 -= 3; this.int_22 = 3; break; case 3: num4 = Class604.smethod_0(num4, 3); num5 -= 3; this.int_22 = 9; this.class1068_0.string_0 = BookmarkStart.b("䈪䌬央倰弲尴匶ᤸ夺儼倾≀⡂敄㍆え㭊⡌", num); A_0 = -3; this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(-3)); } goto Label_0879; case 1: while (num5 < 0x20) { if (num3 == 0) { this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } A_0 = 0; num3--; num4 |= (this.class1068_0.byte_0[sourceIndex++] & 0xff) << num5; num5 += 8; } if ((Class604.smethod_0(~num4, 0x10) & 0xffff) != (num4 & 0xffff)) { this.int_22 = 9; this.class1068_0.string_0 = BookmarkStart.b("䈪䌬央倰弲尴匶ᤸ䠺䤼倾㍀♂⅄杆⭈❊≌ⱎ㩐獒㥔㉖㝘㱚⥜㝞በ", num); A_0 = -3; this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(-3)); } this.int_21 = num4 & 0xffff; num5 = 0; num4 = 0; this.int_22 = (this.int_21 != 0) ? 2 : ((this.int_20 != 0) ? 7 : 0); goto Label_0879; case 2: if (num3 == 0) { this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } if (num7 == 0) { if ((destinationIndex == this.int_17) && (this.int_23 != 0)) { destinationIndex = 0; num7 = (0 < this.int_23) ? ((this.int_23 - destinationIndex) - 1) : (this.int_17 - destinationIndex); } if (num7 == 0) { this.int_26 = destinationIndex; A_0 = this.method_5(A_0); destinationIndex = this.int_26; num7 = (destinationIndex < this.int_23) ? ((this.int_23 - destinationIndex) - 1) : (this.int_17 - destinationIndex); if ((destinationIndex == this.int_17) && (this.int_23 != 0)) { destinationIndex = 0; num7 = (0 < this.int_23) ? ((this.int_23 - destinationIndex) - 1) : (this.int_17 - destinationIndex); } if (num7 == 0) { this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } } } A_0 = 0; num9 = this.int_21; if (num9 > num3) { num9 = num3; } if (num9 > num7) { num9 = num7; } Array.Copy(this.class1068_0.byte_0, sourceIndex, this.byte_0, destinationIndex, num9); sourceIndex += num9; num3 -= num9; destinationIndex += num9; num7 -= num9; this.int_21 -= num9; if (this.int_21 == 0) { this.int_22 = (this.int_20 != 0) ? 7 : 0; } goto Label_0879; case 3: while (num5 < 14) { if (num3 == 0) { this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } A_0 = 0; num3--; num4 |= (this.class1068_0.byte_0[sourceIndex++] & 0xff) << num5; num5 += 8; } this.int_24 = num9 = num4 & 0x3fff; if (((num9 & 0x1f) > 0x1d) || (((num9 >> 5) & 0x1f) > 0x1d)) { this.int_22 = 9; this.class1068_0.string_0 = BookmarkStart.b("弪䈬䀮ᄰ帲吴夶䀸ᬺ儼娾⽀⑂ㅄ⽆楈⑊㽌潎㕐㩒♔⍖㡘㕚㹜㩞䅠ၢᱤ੦୨ѪŬᱮ", num); A_0 = -3; this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(-3)); } num9 = (0x102 + (num9 & 0x1f)) + ((num9 >> 5) & 0x1f); if ((this.int_16 != null) && (this.int_16.Length >= num9)) { for (int i = 0; i < num9; i++) { this.int_16[i] = 0; } } else { this.int_16 = new int[num9]; } num4 = Class604.smethod_0(num4, 14); num5 -= 14; this.int_19 = 0; this.int_22 = 4; goto Label_042E; case 4: goto Label_042E; case 5: goto Label_02E6; case 6: goto Label_005C; case 7: break; case 8: goto Label_0F56; case 9: A_0 = -3; this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(-3)); default: A_0 = -2; this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(-2)); } Label_0EAF: this.int_26 = destinationIndex; A_0 = this.method_5(A_0); destinationIndex = this.int_26; num7 = (destinationIndex < this.int_23) ? ((this.int_23 - destinationIndex) - 1) : (this.int_17 - destinationIndex); if (this.int_23 != this.int_26) { this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(A_0)); } this.int_22 = 8; Label_0F56: A_0 = 1; this.int_14 = num4; this.int_15 = num5; this.class1068_0.int_1 = num3; this.class1068_0.long_0 += sourceIndex - this.class1068_0.int_0; this.class1068_0.int_0 = sourceIndex; this.int_26 = destinationIndex; return(this.method_5(1)); }
private int method_0(int[] A_0, int A_1, int A_2, int A_3, int[] A_4, int[] A_5, int[] A_6, int[] A_7, int[] A_8, int[] A_9, int[] A_10) { int index = 0; int num2 = A_2; do { this.int_19[A_0[A_1 + index]]++; index++; num2--; }while (num2 != 0); if (this.int_19[0] == A_2) { A_6[0] = -1; A_7[0] = 0; return(0); } int num14 = A_7[0]; int num6 = 1; while (num6 <= 15) { if (this.int_19[num6] != 0) { break; } num6++; } int num7 = num6; if (num14 < num6) { num14 = num6; } num2 = 15; while (num2 != 0) { if (this.int_19[num2] != 0) { break; } num2--; } int num8 = num2; if (num14 > num2) { num14 = num2; } A_7[0] = num14; int num5 = ((int)1) << num6; while (num6 < num2) { num5 -= this.int_19[num6]; if (num5 < 0) { return(-3); } num6++; num5 = num5 << 1; } num5 -= this.int_19[num2]; if (num5 < 0) { return(-3); } this.int_19[num2] += num5; num6 = 0; this.int_24[1] = 0; index = 1; int num4 = 2; while (--num2 != 0) { this.int_24[num4] = num6 += this.int_19[index]; num4++; index++; } num2 = 0; index = 0; while (true) { num6 = A_0[A_1 + index]; if (num6 != 0) { A_10[this.int_24[num6]++] = num2; } index++; if (++num2 >= A_2) { A_2 = this.int_24[num8]; num2 = 0; this.int_24[0] = 0; index = 0; int num11 = -1; int num13 = -num14; this.int_22[0] = 0; int num9 = 0; int num12 = 0; while (num7 <= num8) { int num3; int num15 = this.int_19[num7]; goto Label_03FF; Label_01B9: num11++; num13 += num14; num12 = num8 - num13; num12 = (num12 > num14) ? num14 : num12; if ((num3 = ((int)1) << (num6 = num7 - num13)) > (num15 + 1)) { num3 -= num15 + 1; num4 = num7; if (num6 < num12) { while (++num6 < num12) { if ((num3 = num3 << 1) <= this.int_19[++num4]) { break; } num3 -= this.int_19[num4]; } } } num12 = ((int)1) << num6; if ((A_9[0] + num12) > 0x5a0) { return(-3); } this.int_22[num11] = num9 = A_9[0]; A_9[0] += num12; if (num11 != 0) { this.int_24[num11] = num2; this.int_21[0] = (sbyte)num6; this.int_21[1] = (sbyte)num14; num6 = Class604.smethod_0(num2, num13 - num14); this.int_21[2] = (num9 - this.int_22[num11 - 1]) - num6; Array.Copy(this.int_21, 0, A_8, (this.int_22[num11 - 1] + num6) * 3, 3); } else { A_6[0] = num9; } Label_02DC: if (num7 > (num13 + num14)) { goto Label_01B9; } this.int_21[1] = (sbyte)(num7 - num13); if (index >= A_2) { this.int_21[0] = 0xc0; } else if (A_10[index] < A_3) { this.int_21[0] = (A_10[index] < 0x100) ? ((sbyte)0) : ((sbyte)0x60); this.int_21[2] = A_10[index++]; } else { this.int_21[0] = (sbyte)((A_5[A_10[index] - A_3] + 0x10) + 0x40); this.int_21[2] = A_4[A_10[index++] - A_3]; } num3 = ((int)1) << (num7 - num13); num6 = Class604.smethod_0(num2, num13); while (num6 < num12) { Array.Copy(this.int_21, 0, A_8, (num9 + num6) * 3, 3); num6 += num3; } num6 = ((int)1) << (num7 - 1); while ((num2 & num6) != 0) { num2 ^= num6; num6 = Class604.smethod_0(num6, 1); } num2 ^= num6; for (int i = (((int)1) << num13) - 1; (num2 & i) != this.int_24[num11]; i = (((int)1) << num13) - 1) { num11--; num13 -= num14; } Label_03FF: if (num15-- != 0) { goto Label_02DC; } num7++; } if ((num5 != 0) && (num8 != 1)) { return(-5); } return(0); } } }
internal int method_1(Class607 A_0, int A_1) { int num9; int num12; int num = 7; int num2 = 0; int num3 = 0; int num4 = 0; Class1068 class2 = A_0.class1068_0; num4 = class2.int_0; int num5 = class2.int_1; num2 = A_0.int_14; num3 = A_0.int_15; int num6 = A_0.int_26; int num7 = (num6 < A_0.int_23) ? ((A_0.int_23 - num6) - 1) : (A_0.int_17 - num6); goto Label_066B; Label_0145: num12 = num6 - this.int_11; while (num12 < 0) { num12 += A_0.int_17; } while (this.int_15 != 0) { if (num7 == 0) { if ((num6 == A_0.int_17) && (A_0.int_23 != 0)) { num6 = 0; num7 = (0 < A_0.int_23) ? ((A_0.int_23 - num6) - 1) : (A_0.int_17 - num6); } if (num7 == 0) { A_0.int_26 = num6; A_1 = A_0.method_5(A_1); num6 = A_0.int_26; num7 = (num6 < A_0.int_23) ? ((A_0.int_23 - num6) - 1) : (A_0.int_17 - num6); if ((num6 == A_0.int_17) && (A_0.int_23 != 0)) { num6 = 0; num7 = (0 < A_0.int_23) ? ((A_0.int_23 - num6) - 1) : (A_0.int_17 - num6); } if (num7 == 0) { A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(A_1)); } } } A_0.byte_0[num6++] = A_0.byte_0[num12++]; num7--; if (num12 == A_0.int_17) { num12 = 0; } this.int_15--; } this.int_19 = 0; goto Label_066B; Label_02E2: num9 = this.int_20; while (num3 < num9) { if (num5 == 0) { A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(A_1)); } A_1 = 0; num5--; num2 |= (class2.byte_0[num4++] & 0xff) << num3; num3 += 8; } int index = (this.int_22 + (num2 & int_10[num9])) * 3; num2 = num2 >> this.int_21[index + 1]; num3 -= this.int_21[index + 1]; int num11 = this.int_21[index]; if ((num11 & 0x10) != 0) { this.int_14 = num11 & 15; this.int_11 = this.int_21[index + 2]; this.int_19 = 4; } else { if ((num11 & 0x40) != 0) { this.int_19 = 9; class2.string_0 = BookmarkStart.b("䐬䄮䜰刲头帶崸ᬺ夼嘾㉀㝂⑄⥆⩈⹊浌ⱎ㹐㝒ご", num); A_1 = -3; A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(-3)); } this.int_20 = num11; this.int_22 = (index / 3) + this.int_21[index + 2]; } goto Label_066B; Label_044D: num9 = this.int_20; while (num3 < num9) { if (num5 == 0) { A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(A_1)); } A_1 = 0; num5--; num2 |= (class2.byte_0[num4++] & 0xff) << num3; num3 += 8; } index = (this.int_22 + (num2 & int_10[num9])) * 3; num2 = Class604.smethod_0(num2, this.int_21[index + 1]); num3 -= this.int_21[index + 1]; num11 = this.int_21[index]; if (num11 == 0) { this.int_16 = this.int_21[index + 2]; this.int_19 = 6; } else if ((num11 & 0x10) != 0) { this.int_14 = num11 & 15; this.int_15 = this.int_21[index + 2]; this.int_19 = 2; } else if ((num11 & 0x40) == 0) { this.int_20 = num11; this.int_22 = (index / 3) + this.int_21[index + 2]; } else { if ((num11 & 0x20) == 0) { this.int_19 = 9; class2.string_0 = BookmarkStart.b("䐬䄮䜰刲头帶崸ᬺ儼嘾㕀♂㝄♆╈摊⅌⩎㽐㑒⅔㽖祘㡚㉜㭞Ѡ", num); A_1 = -3; A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(-3)); } this.int_19 = 7; } Label_066B: switch (this.int_19) { case 0: if ((num7 >= 0x102) && (num5 >= 10)) { A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; A_1 = this.method_2(this.byte_1, this.byte_0, this.int_17, this.int_18, this.int_12, this.int_13, A_0, class2); num4 = class2.int_0; num5 = class2.int_1; num2 = A_0.int_14; num3 = A_0.int_15; num6 = A_0.int_26; num7 = (num6 < A_0.int_23) ? ((A_0.int_23 - num6) - 1) : (A_0.int_17 - num6); if (A_1 != 0) { this.int_19 = (A_1 == 1) ? 7 : 9; goto Label_066B; } } this.int_20 = this.byte_1; this.int_21 = this.int_17; this.int_22 = this.int_18; this.int_19 = 1; goto Label_044D; case 1: goto Label_044D; case 2: num9 = this.int_14; while (num3 < num9) { if (num5 == 0) { A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(A_1)); } A_1 = 0; num5--; num2 |= (class2.byte_0[num4++] & 0xff) << num3; num3 += 8; } this.int_15 += num2 & int_10[num9]; num2 = num2 >> num9; num3 -= num9; this.int_20 = this.byte_0; this.int_21 = this.int_12; this.int_22 = this.int_13; this.int_19 = 3; goto Label_02E2; case 3: goto Label_02E2; case 4: num9 = this.int_14; while (num3 < num9) { if (num5 == 0) { A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(A_1)); } A_1 = 0; num5--; num2 |= (class2.byte_0[num4++] & 0xff) << num3; num3 += 8; } this.int_11 += num2 & int_10[num9]; num2 = num2 >> num9; num3 -= num9; this.int_19 = 5; goto Label_0145; case 5: goto Label_0145; case 6: if (num7 == 0) { if ((num6 == A_0.int_17) && (A_0.int_23 != 0)) { num6 = 0; num7 = (0 < A_0.int_23) ? ((A_0.int_23 - num6) - 1) : (A_0.int_17 - num6); } if (num7 == 0) { A_0.int_26 = num6; A_1 = A_0.method_5(A_1); num6 = A_0.int_26; num7 = (num6 < A_0.int_23) ? ((A_0.int_23 - num6) - 1) : (A_0.int_17 - num6); if ((num6 == A_0.int_17) && (A_0.int_23 != 0)) { num6 = 0; num7 = (0 < A_0.int_23) ? ((A_0.int_23 - num6) - 1) : (A_0.int_17 - num6); } if (num7 == 0) { A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(A_1)); } } } A_1 = 0; A_0.byte_0[num6++] = (byte)this.int_16; num7--; this.int_19 = 0; goto Label_066B; case 7: if (num3 > 7) { num3 -= 8; num5++; num4--; } A_0.int_26 = num6; A_1 = A_0.method_5(A_1); num6 = A_0.int_26; num7 = (num6 < A_0.int_23) ? ((A_0.int_23 - num6) - 1) : (A_0.int_17 - num6); if (A_0.int_23 != A_0.int_26) { A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(A_1)); } this.int_19 = 8; break; case 8: break; case 9: A_1 = -3; A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(-3)); default: A_1 = -2; A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(-2)); } A_1 = 1; A_0.int_14 = num2; A_0.int_15 = num3; class2.int_1 = num5; class2.long_0 += num4 - class2.int_0; class2.int_0 = num4; A_0.int_26 = num6; return(A_0.method_5(1)); }
internal void method_12(int A_0) { this.method_11((byte)A_0); this.method_11((byte)Class604.smethod_0(A_0, 8)); }