public void CheckForWin() { // Check for Winning here // *************************************************************************************** Class.Structure.Info infoR = Class.Structure.CheckWinning(this.MStructures); // *************************************************************************************** if (infoR.OK) { Class.ExtendendList <Class.Cart> toRemove = new Class.ExtendendList <Class.Cart>(); for (int i = infoR.CurrentStructure.lstCards.IndexOf(infoR.SelectedCart); i <= infoR.CurrentStructure.lstCards.Count - 1; i++) { toRemove.Add(infoR.CurrentStructure.lstCards[i]); } // 0 ... 1 it doesn't matter Cart.GameMode currentMode = toRemove[0].GameMode_; foreach (Class.Cart toRem in toRemove) { infoR.CurrentStructure.lstCards.Remove(toRem); } this.ReDraw(); // Add a structure wird currentMode to the array. this.WinningCards[WCounter++] = new SpecialCard(currentMode); this.ReDraw(); foreach (Class.Structure s in this.MStructures) { if (s.lstCards.Count != 0) { if (!(s.lstCards[s.lstCards.Count - 1].Active)) { s.lstCards[s.lstCards.Count - 1].Active = true; } } } } bool gameend = false; foreach (Class.Structure current in this.MStructures) { gameend = (current.lstCards.Count == 0); if (!gameend) { break; } } this.endOfGame = gameend; this.throwEvent(); // --------------------------------------------------------------------------------------- }
public Class.ExtendendList <Class.Cart> GetShouldSelectedCards(Class.Structure.Info strM) { Class.ExtendendList <Class.Cart> shouldSelected = new Class.ExtendendList <Class.Cart>(); // Select carts, which are under this cart int index = strM.CurrentStructure.lstCards.IndexOf(strM.SelectedCart); if (index != -1) { for (int i = index; i <= strM.CurrentStructure.lstCards.Count - 1; i++) { Class.Cart current = strM.CurrentStructure.lstCards[i]; shouldSelected.Add(current); } } return(shouldSelected); }
private void CurrentRenderer_MouseDown(MouseEventArgs e) { Class.Structure.Info strM = Class.Structure.FindByLocation(this.currentGame.MStructures, e.Location); if (strM.CurrentStructure != null) { if (Class.Structure.GetState(this.currentGame.MStructures)) { if (oldOne == strM.CurrentStructure) { Class.Structure.SetState(this.currentGame.MStructures, false); this.Invalidate(); return; } Class.Structure oldStructure = Class.Structure.GetSelectedStructures(this.currentGame.MStructures)[0]; // -------------------------------------------------------------------------------------- Class.ExtendendList<Class.Cart> items = new Class.ExtendendList<Class.Cart>(); foreach (Class.Cart cC in oldStructure.lstCards) if (cC.Active && cC.Selection) items.Add(cC); bool canMoveStructureWithMoreThanThreeCards = Class.Structure.CanMoveCards(items); bool canGoOn = false; if (strM.CurrentStructure.lstCards.Count == 0) canGoOn = canMoveStructureWithMoreThanThreeCards; else if (items.Count < 2) { Class.Cart fCardOldOne = items[0]; Class.Cart fCardNewOne = strM.CurrentStructure.lstCards[strM.CurrentStructure.lstCards.Count - 1]; // Calculate the difference now! int diff = Class.Cart.CalculateDifference(fCardOldOne.ccType, fCardNewOne.ccType); canGoOn = (diff == 1); } else { if (canMoveStructureWithMoreThanThreeCards) { // Proove: First card of the new structure have to be a difference from 1 to the first card in the structrue(oldone) Class.Cart fCardOldOne = items[0]; Class.Cart fCardNewOne = strM.CurrentStructure.lstCards[strM.CurrentStructure.lstCards.Count - 1]; // Calculate the difference now! int diff = Class.Cart.CalculateDifference(fCardOldOne.ccType, fCardNewOne.ccType); canGoOn = (diff == 1); } } if (!canGoOn) { System.Console.Beep(); foreach (Class.Cart c in items) c.Selection = false; this.Invalidate(); return; } oldOne = null; Class.ExtendendList<Class.Cart> tmp = new Class.ExtendendList<Class.Cart>(); foreach (Class.Cart cC in oldStructure.lstCards) { if (cC.Active && cC.Selection) { tmp.Add(cC); strM.CurrentStructure.lstCards.Add(cC); } } Class.Structure.SetState(oldStructure, false); Class.Structure.SetLastCartActiveIfPossible(oldStructure); foreach (Class.Cart curCart in tmp) oldStructure.lstCards.Remove(curCart); if (oldStructure.lstCards.Count != 0) oldStructure.lstCards[oldStructure.lstCards.Count - 1].Active = true; this.Invalidate(); this.currentGame.CheckForWin(); } else { Class.Structure.SetState(this.currentGame.MStructures, false); if (strM.SelectedCart == null) return; strM.SelectedCart.Selection = true; oldOne = strM.CurrentStructure; bool tryFinding = Class.Cart.CanMoveAllCards(this.currentGame.GetShouldSelectedCards(strM)); if (!tryFinding && this.currentGame.GetShouldSelectedCards(strM).Count == 0) { Class.ExtendendList<Class.Cart> lstCards = new Class.ExtendendList<Class.Cart>(); lstCards.Add(strM.SelectedCart); tryFinding = Class.Cart.CanMoveAllCards(lstCards); } if (tryFinding) { Class.ExtendendList<Class.Cart> shouldSelected = new Class.ExtendendList<Class.Cart>(); // Select carts, which are under this cart int index = strM.CurrentStructure.lstCards.IndexOf(strM.SelectedCart); if (index != -1) { for (int i = index + 1; i <= strM.CurrentStructure.lstCards.Count - 1; i++) { Class.Cart current = strM.CurrentStructure.lstCards[i]; current.Selection = true; } } } else { strM.SelectedCart.Selection = false; Console.Beep(); } this.currentGame.CheckForWin(); this.Invalidate(); } } }
public void CheckForWin() { // Check for Winning here // *************************************************************************************** Class.Structure.Info infoR = Class.Structure.CheckWinning(this.MStructures); // *************************************************************************************** if (infoR.OK) { Class.ExtendendList<Class.Cart> toRemove = new Class.ExtendendList<Class.Cart>(); for (int i = infoR.CurrentStructure.lstCards.IndexOf(infoR.SelectedCart); i <= infoR.CurrentStructure.lstCards.Count - 1; i++) toRemove.Add(infoR.CurrentStructure.lstCards[i]); // 0 ... 1 it doesn't matter Cart.GameMode currentMode = toRemove[0].GameMode_; foreach (Class.Cart toRem in toRemove) infoR.CurrentStructure.lstCards.Remove(toRem); this.ReDraw(); // Add a structure wird currentMode to the array. this.WinningCards[WCounter++] = new SpecialCard(currentMode); this.ReDraw(); foreach (Class.Structure s in this.MStructures) { if (s.lstCards.Count != 0) if (!(s.lstCards[s.lstCards.Count - 1].Active)) s.lstCards[s.lstCards.Count - 1].Active = true; } } bool gameend = false; foreach (Class.Structure current in this.MStructures) { gameend = (current.lstCards.Count == 0); if (!gameend) break; } this.endOfGame = gameend; this.throwEvent(); // --------------------------------------------------------------------------------------- }
public Class.ExtendendList<Class.Cart> GetShouldSelectedCards(Class.Structure.Info strM) { Class.ExtendendList<Class.Cart> shouldSelected = new Class.ExtendendList<Class.Cart>(); // Select carts, which are under this cart int index = strM.CurrentStructure.lstCards.IndexOf(strM.SelectedCart); if (index != -1) { for (int i = index; i <= strM.CurrentStructure.lstCards.Count - 1; i++) { Class.Cart current = strM.CurrentStructure.lstCards[i]; shouldSelected.Add(current); } } return shouldSelected; }