private void OnTriggerEnter2D(Collider2D other) { if (interactor == null) { interactor = other.GetComponent <ClaraInteractable>(); } }
private void OnTriggerExit2D(Collider2D other) { if (other == interactor) { interactor.body.constraints = RigidbodyConstraints2D.FreezeRotation | RigidbodyConstraints2D.FreezePositionX; } interactor = null; }