private void drawLineReverseByX(Cl next)
    {
        GameObject naCylinder = Instantiate(getCylinder()) as GameObject;

        // All in cylinder is coming from center

        Vector3 scale = naCylinder.transform.localScale;
        scale.y = Vector3.Distance(getInstantiated().transform.position, next.getInstantiated().transform.position) / 4;

        naCylinder.transform.localScale = scale;
        naCylinder.transform.position = new Vector3((getX() - scale.y), getY(), getZ());

        Vector3 rotation = new Vector3(0, 0, 90);
        naCylinder.transform.Rotate(rotation);
    }