Exemple #1
0
        public async Task Resync(bool skipTime)
        {
            if (((DateTime.Now - LastSyncTime).Seconds < 5 || IsCurrentlySyncing) && !skipTime)
            {
                MessageBox.Show($"You must wait 5 seconds before the last sync time \nSeconds to wait: {5 - (DateTime.Now - LastSyncTime).Seconds}", "DispatchSystem", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }

            LastSyncTime       = DateTime.Now;
            IsCurrentlySyncing = true;

            if (string.IsNullOrWhiteSpace(plateView.Text))
            {
                return;
            }

            Tuple <NetRequestResult, CivilianVeh> result = await Program.Client.TryTriggerNetFunction <CivilianVeh>("GetCivilianVeh", data.Plate);

            if (result.Item2 != null)
            {
                Invoke((MethodInvoker) delegate
                {
                    data = result.Item2;
                    UpdateCurrentInformation();
                });
            }
            else
            {
                MessageBox.Show("That plate doesn't exist in the system!", "DispatchSystem", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
            }

            IsCurrentlySyncing = false;
        }
        private async Task <object> GetCivilianVeh(ConnectedPeer sender, object[] args)
        {
            await Task.FromResult(0);

            if (CheckAndDispose(sender))
            {
                return(null);
            }
#if DEBUG
            Log.WriteLine($"[{sender.RemoteIP}] Get civilian veh Request Recieved");
#else
            Log.WriteLineSilent($"[{sender.RemoteIP}] Get civilian veh Request Recieved");
#endif

            string plate = (string)args[0];

            CivilianVeh civVeh = Common.GetCivilianVehByPlate(plate);
            if (civVeh != null)
            {
#if DEBUG
                Log.WriteLine($"[{sender.RemoteIP}] Sending Civilian Veh information to Client");
#else
                Log.WriteLineSilent($"[{sender.RemoteIP}] Sending Civilian Veh information to Client");
#endif
                return(civVeh);
            }
#if DEBUG
            Log.WriteLine($"[{sender.RemoteIP}] Civilian Veh not found, sending null");
#else
            Log.WriteLineSilent($"[{sender.RemoteIP}] Civilian Veh not found, sending null");
#endif
            return(CivilianVeh.Empty);
        }
Exemple #3
0
        public CivVehView(CivilianVeh civVehData)
        {
            Icon = Icon.ExtractAssociatedIcon("icon.ico");
            InitializeComponent();

            data = civVehData;
            UpdateCurrentInformation();
        }
Exemple #4
0
        public static void SetName(string handle, string first, string last)
        {
            Player p = GetPlayerByHandle(handle);

            if (p == null)
            {
                return;
            }

            if (GetOfficer(handle) != null)
            {
                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, "You cannot be an officer and a civilian at the same time!");
                return;
            }

            if (GetCivilianByName(first, last) != null && GetPlayerByIp(GetCivilianVeh(handle).SourceIP) != p)
            {
                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, $"That name already exists in the system!");
                return;
            }

            if (GetCivilian(handle) != null)
            {
                int index = civs.IndexOf(GetCivilian(handle));

                civs[index] = new Civilian(p.Identifiers["ip"])
                {
                    First = first, Last = last
                };

                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, $"New name set to: {civs[index].First} {civs[index].Last}");
            }
            else
            {
                civs.Add(new Civilian(p.Identifiers["ip"])
                {
                    First = first, Last = last
                });
                int index = civs.IndexOf(GetCivilian(handle));

                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, $"New name set to: {civs[index].First} {civs[index].Last}");
#if DEBUG
                SendMessage(p, "", new[] { 0, 0, 0 }, "Creating new civilian profile...");
#endif
            }
            if (GetCivilianVeh(handle) != null)
            {
                int index = civVehs.IndexOf(GetCivilianVeh(handle));

                civVehs[index] = new CivilianVeh(p.Identifiers["ip"]);
            }
        }
Exemple #5
0
        private CivilianVeh GetCivilianVeh(ConnectedPeer sender, string plate)
        {
#if DEBUG
            Log.WriteLine($"[{sender.RemoteIP}] Get civilian veh Request Received");
#else
            Log.WriteLineSilent($"[{sender.RemoteIP}] Get civilian veh Request Received");
#endif

            // tryna find the vehicle
            CivilianVeh civVeh = Common.GetCivilianVehByPlate(plate);
#if DEBUG
            Log.WriteLine($"[{sender.RemoteIP}] Sending Civilian Veh information to Client");
#else
            Log.WriteLineSilent($"[{sender.RemoteIP}] Sending Civilian Veh information to Client");
#endif
            return(civVeh);
        }
Exemple #6
0
        public static RequestData SetVehicle(string handle, string plate)
        {
            Player p = Common.GetPlayerByHandle(handle);

            var civ = Common.GetCivilian(handle);
            var veh = Common.GetCivilianVeh(handle);

            // if no civilian exists
            if (civ == null)
            {
                return(new RequestData("civ_not_exist", new EventArgument[] { Common.GetPlayerId(p) }));
            }
            // checking if the plate already exists in the system
            if (Common.GetCivilianVehByPlate(plate) != null && Common.GetPlayerByIp(veh.SourceIP) != p)
            {
                return(new RequestData("veh_plate_exist", new EventArgument[] { Common.GetPlayerId(p), plate }));
            }

            EventArgument[] old = null;
            // checking if player already owns a vehicle
            if (veh != null)
            {
                int index = CivilianVehs.IndexOf(Common.GetCivilianVeh(handle)); // finding the existing index
                old = CivilianVehs[index].ToArray();
                // setting the index to a new vehicle item
                veh = new CivilianVeh(p.Identifiers["ip"])
                {
                    Plate = plate, Owner = Common.GetCivilian(handle)
                };
                CivilianVehs[index] = veh;
            }
            else
            {
                veh = new CivilianVeh(p.Identifiers["ip"])
                {
                    Plate = plate, Owner = Common.GetCivilian(handle)
                };                     // creating the new vehicle
                CivilianVehs.Add(veh); // adding the new vehicle to the list of vehicles
            }

            return(new RequestData(null, new EventArgument[] { Common.GetPlayerId(p), veh.ToArray(), old }));
        }
Exemple #7
0
        public static void RequestCivilianVeh(string handle, string plate)
        {
            Player      invoker = GetPlayerByHandle(handle);
            CivilianVeh civVeh  = GetCivilianVehByPlate(plate);

            if (civVeh != null)
            {
                SendMessage(invoker, "DispatchSystem", new[] { 0, 0, 0 }, "Results: ");
                SendMessage(invoker, "DispatchSystem", new[] { 0, 0, 0 }, $"Plate: {civVeh.Plate.ToUpper()}");
                SendMessage(invoker, "DispatchSystem", new[] { 0, 0, 0 }, $"Stolen: {civVeh.StolenStatus.ToString()}");
                SendMessage(invoker, "DispatchSystem", new[] { 0, 0, 0 }, $"Registered: {civVeh.Registered.ToString()}");
                SendMessage(invoker, "DispatchSystem", new[] { 0, 0, 0 }, $"Insured: {civVeh.Insured.ToString()}");
                if (civVeh.Registered)
                {
                    SendMessage(invoker, "DispatchSystem", new[] { 0, 0, 0 }, $"R/O: {civVeh.Owner.First} {civVeh.Owner.Last}");
                }
            }
            else
            {
                SendMessage(invoker, "DispatchSystem", new[] { 0, 0, 0 }, "That vehicle doesn't exist in the system");
            }
        }
Exemple #8
0
        public static void SetVehicle(string handle, string plate)
        {
            Player p = GetPlayerByHandle(handle);

            if (GetCivilian(handle) == null)
            {
                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, "You must set your name before you can set your vehicle");
                return;
            }

            if (GetCivilianVehByPlate(plate) != null && GetPlayerByIp(GetCivilianVeh(handle).SourceIP) != p)
            {
                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, $"That vehicle already exists in the system!");
                return;
            }

            if (GetCivilianVeh(handle) != null)
            {
                Int32 index = civVehs.IndexOf(GetCivilianVeh(handle));

                civVehs[index] = new CivilianVeh(p.Identifiers["ip"])
                {
                    Plate = plate, Owner = GetCivilian(handle)
                };

                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, $"New vehicle set to {civVehs[index].Plate}");
            }
            else
            {
                civVehs.Add(new CivilianVeh(p.Identifiers["ip"])
                {
                    Plate = plate, Owner = GetCivilian(handle)
                });

                Int32 index = civVehs.IndexOf(GetCivilianVeh(handle));
                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, $"New vehicle set to {civVehs[index].Plate}");
            }
        }
Exemple #9
0
        public static void ToggleVehicleInsurance(string handle)
        {
            Player p = GetPlayerByHandle(handle);

            if (GetCivilian(handle) == null)
            {
                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, "You must set your name before you can set your vehicle insurance");
                return;
            }

            if (GetCivilianVeh(handle) != null)
            {
                int         index = civVehs.IndexOf(GetCivilianVeh(handle));
                CivilianVeh last  = civVehs[index];

                civVehs[index].Insured = !civVehs[index].Insured;

                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, $"Insurance status set to {civVehs[index].Insured.ToString()}");
            }
            else
            {
                SendMessage(p, "DispatchSystem", new[] { 0, 0, 0 }, "You must set your vehicle before you can set your Insurance");
            }
        }
Exemple #10
0
        public static RequestData RequestCivilianVeh(string handle)
        {
            CivilianVeh civVeh = Common.GetCivilianVeh(handle); // finding the vehicle

            return(civVeh != null ? new RequestData(null, civVeh.ToArray()) : new RequestData("veh_not_exist"));
        }