public void SetType(CitizenTypes type) { if (type == CitizenTypes.Worker) { GetComponent<AIAttackScript>().hp = 3; GetComponent<MeshRenderer>().material = (Material) Instantiate(Resources.Load("materials/citizen")); } else if (type == CitizenTypes.Blonde) { GetComponent<AIAttackScript>().hp = 10; GetComponent<MeshRenderer>().material = (Material) Instantiate(Resources.Load("materials/citizen2")); } else if (type == CitizenTypes.Sailor) { GetComponent<AIAttackScript>().hp = 20; GetComponent<MeshRenderer>().material = (Material) Instantiate(Resources.Load("materials/citizen3")); } m_type = type; }
public void SetType(CitizenTypes type) { if (type == CitizenTypes.Worker) { GetComponent <AIAttackScript>().hp = 3; GetComponent <MeshRenderer>().material = (Material)Instantiate(Resources.Load("materials/citizen")); } else if (type == CitizenTypes.Blonde) { GetComponent <AIAttackScript>().hp = 10; GetComponent <MeshRenderer>().material = (Material)Instantiate(Resources.Load("materials/citizen2")); } else if (type == CitizenTypes.Sailor) { GetComponent <AIAttackScript>().hp = 20; GetComponent <MeshRenderer>().material = (Material)Instantiate(Resources.Load("materials/citizen3")); } m_type = type; }