// Use this for initialization void Awake() { render = this.gameObject.GetComponent <Renderer>(); collide = this.gameObject.GetComponent <CapsuleCollider>(); citizens = GameObject.Find("CitizenManager").GetComponent <CitizenManager_Script>(); dragging = false; forageGhost = GameObject.Find("Ghost").GetComponent <ForageGhostBehavior>(); Deactivate(); //discoveryTimer = 100; ChangeDestination(); }
} //how much money to go from 1 to 2 // Use this for initialization void Start() { plotManager = GameObject.Find("PlotManager").GetComponent <PlotManager_Script>(); citizenManager = GameObject.Find("CitizenManager").GetComponent <CitizenManager_Script>(); storageBehavior = GameObject.Find("Storage").GetComponent <StorageBehavior>(); modeCounter = 0; currentMoney = 0; level = 1; //creates the list of crops for the game to draw from //wanted it out of the way because it's a lot of lines CropsAndBuffs.GenerateCropList(); CropsAndBuffs.GenerateBuffList(); baseLevelUp = 80; }
// Use this for initialization void Awake() { render = this.gameObject.GetComponent<Renderer>(); collide = this.gameObject.GetComponent<CapsuleCollider>(); citizens = GameObject.Find ("CitizenManager").GetComponent<CitizenManager_Script>(); dragging = false; forageGhost = GameObject.Find ("Ghost").GetComponent<ForageGhostBehavior>(); Deactivate(); //discoveryTimer = 100; ChangeDestination(); }