public static void Prefix(uint citizenID, ref Citizen data, ref ushort sourceBuilding, ref ushort targetBuilding)
        {
            if (data.m_workBuilding != targetBuilding)
            {
                var building = Singleton <BuildingManager> .instance.m_buildings.m_buffer[targetBuilding];
                if (building.Info.m_class.m_service == ItemClass.Service.Commercial)
                {
                    CitizenManager instance       = Singleton <CitizenManager> .instance;
                    ushort         homeBuilding   = data.m_homeBuilding;
                    uint           citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                    uint           containingUnit = data.GetContainingUnit((uint)citizenID, citizenUnit, CitizenUnit.Flags.Home);

                    Citizen.BehaviourData behaviour = default;
                    int aliveVisitCount             = 0;
                    int totalVisitCount             = 0;
                    RealCityCommercialBuildingAI.InitDelegate();
                    RealCityCommercialBuildingAI.GetVisitBehaviour((CommercialBuildingAI)(building.Info.m_buildingAI), targetBuilding, ref building, ref behaviour, ref aliveVisitCount, ref totalVisitCount);
                    var amount = building.m_customBuffer2 / MainDataStore.maxGoodPurchase - totalVisitCount + aliveVisitCount;
                    var CommercialBuildingAI = building.Info.m_buildingAI as CommercialBuildingAI;
                    var maxCount             = CommercialBuildingAI.CalculateVisitplaceCount((ItemClass.Level)building.m_level, new Randomizer(targetBuilding), building.m_width, building.m_length);
                    if ((amount <= 0) || (maxCount <= totalVisitCount))
                    {
                        //Close CommercialBuilding
                        //Reject citizen to building which lack of goods
                        sourceBuilding    = targetBuilding;
                        building.m_flags &= ~Building.Flags.Active;
                        return;
                    }

                    if (data.m_flags.IsFlagSet(Citizen.Flags.Tourist))
                    {
                        //DebugLog.LogToFileOnly("Find Tourist in HumanAIStartMovingPatch");
                    }
                    else
                    {
                        //DebugLog.LogToFileOnly("Find Resident in HumanAIStartMovingPatch");
                        if (CitizenUnitData.familyMoney[containingUnit] < MainDataStore.maxGoodPurchase * RealCityIndustryBuildingAI.GetResourcePrice(TransferManager.TransferReason.Shopping))
                        {
                            //Reject poor citizen to building
                            if (CitizenUnitData.familyGoods[containingUnit] > 1000)
                            {
                                //If a family is lacking goods very seriously, even they do not have enough money, they can buy goods.
                                //minimumLivingAllowance will cover this expense.
                                sourceBuilding = targetBuilding;
                                return;
                            }
                        }
                        else if (CitizenUnitData.familyGoods[containingUnit] > 2000)
                        {
                            //Reject citizen who already have enough goods to building
                            sourceBuilding = targetBuilding;
                            return;
                        }
                    }
                }
            }
        }
        public static bool Prefix(ushort buildingID, ref Building data, uint citizen)
        {
            CitizenManager citizenManager = Singleton <CitizenManager> .instance;
            BuildingInfo   buildingInfo   = data.Info;

            if ((citizenManager.m_citizens.m_buffer[citizen].m_flags & Citizen.Flags.Tourist) != Citizen.Flags.None)
            {
                var consumptionMoney = -MainDataStore.maxGoodPurchase;
                buildingInfo.m_buildingAI.ModifyMaterialBuffer(buildingID, ref data, TransferManager.TransferReason.Shopping, ref consumptionMoney);
                int priceInt = 0;
                IndustryBuildingGetResourcePricePatch.Prefix(ref priceInt, TransferManager.TransferReason.Shopping, data.Info.m_class.m_service);
                var m_goodsSellPrice = priceInt / 100;
                MainDataStore.outsideTouristMoney += (consumptionMoney * m_goodsSellPrice);
            }
            else
            {
                ushort homeBuilding   = citizenManager.m_citizens.m_buffer[citizen].m_homeBuilding;
                uint   citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                uint   containingUnit = citizenManager.m_citizens.m_buffer[citizen].GetContainingUnit((uint)citizen, citizenUnit, CitizenUnit.Flags.Home);
                int    priceInt       = 0;
                IndustryBuildingGetResourcePricePatch.Prefix(ref priceInt, TransferManager.TransferReason.Shopping, data.Info.m_class.m_service);
                var m_goodsSellPrice = priceInt / 100;

                if (containingUnit != 0)
                {
                    //int goodAmount = (int)(-(CitizenUnitData.familyMoney[containingUnit]) / m_goodsSellPrice);
                    int goodAmount = -MainDataStore.maxGoodPurchase;

                    if (goodAmount < 0)
                    {
                        buildingInfo.m_buildingAI.ModifyMaterialBuffer(buildingID, ref data, TransferManager.TransferReason.Shopping, ref goodAmount);

                        if (goodAmount != 0)
                        {
                            CitizenUnitData.familyGoods[containingUnit] = (ushort)(CitizenUnitData.familyGoods[containingUnit] - (goodAmount * 10));
                            if (CitizenUnitData.familyGoods[containingUnit] > 2000)
                            {
                                citizenManager.m_citizens.m_buffer[citizen].m_flags &= ~Citizen.Flags.NeedGoods;
                            }
                        }
                    }
                    else
                    {
                        goodAmount = 0;
                    }

                    CitizenData.citizenMoney[citizen]           = (CitizenData.citizenMoney[citizen] + goodAmount * m_goodsSellPrice);
                    CitizenUnitData.familyMoney[containingUnit] = CitizenUnitData.familyMoney[containingUnit] + goodAmount * m_goodsSellPrice;
                }
            }

            Singleton <BuildingAI> .instance.VisitorEnter(buildingID, ref data, citizen);

            return(false);
        }
Exemple #3
0
        public static void Postfix(ref CitizenInstance citizenData)
        {
            CitizenManager instance = Singleton <CitizenManager> .instance;
            uint           citizen  = citizenData.m_citizen;

            if (citizen != 0)
            {
                ushort homeBuilding   = instance.m_citizens.m_buffer[citizen].m_homeBuilding;
                uint   citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                uint   containingUnit = instance.m_citizens.m_buffer[citizen].GetContainingUnit((uint)citizen, citizenUnit, CitizenUnit.Flags.Home);

                if (containingUnit != 0)
                {
                    if (CitizenUnitData.familyGoods[containingUnit] < 2000)
                    {
                        instance.m_citizens.m_buffer[citizen].m_flags |= Citizen.Flags.NeedGoods;
                    }
                }
            }
        }
 public static void Prefix(ref CitizenInstance citizenData, ref Citizen.AgeGroup ageGroup)
 {
     if (RealCity.noPassengerCar)
     {
         CitizenManager instance       = Singleton <CitizenManager> .instance;
         var            citizenID      = citizenData.m_citizen;
         ushort         homeBuilding   = instance.m_citizens.m_buffer[citizenID].m_homeBuilding;
         uint           citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
         uint           containingUnit = instance.m_citizens.m_buffer[citizenID].GetContainingUnit((uint)citizenID, citizenUnit, CitizenUnit.Flags.Home);
         if ((containingUnit == 0) || (citizenID == 0))
         {
             //Change ageGroup to Child to disable car.
             ageGroup = Citizen.AgeGroup.Child;
         }
         else
         {
             if (CitizenUnitData.familyMoney[containingUnit] < MainDataStore.highWealth)
             {
                 ageGroup = Citizen.AgeGroup.Child;
             }
         }
     }
 }
        public static bool Prefix(TransferManager.TransferReason material, ref TransferManager.TransferOffer offer)
        {
            switch (material)
            {
            case TransferManager.TransferReason.Shopping:
            case TransferManager.TransferReason.ShoppingB:
            case TransferManager.TransferReason.ShoppingC:
            case TransferManager.TransferReason.ShoppingD:
            case TransferManager.TransferReason.ShoppingE:
            case TransferManager.TransferReason.ShoppingF:
            case TransferManager.TransferReason.ShoppingG:
            case TransferManager.TransferReason.ShoppingH:
            case TransferManager.TransferReason.Entertainment:
            case TransferManager.TransferReason.EntertainmentB:
            case TransferManager.TransferReason.EntertainmentC:
            case TransferManager.TransferReason.EntertainmentD:
            case TransferManager.TransferReason.TouristA:
            case TransferManager.TransferReason.TouristB:
            case TransferManager.TransferReason.TouristC:
            case TransferManager.TransferReason.TouristD:
                if (RealCity.realCityV10)
                {
                    if (MainDataStore.outsideTouristMoney < 0)
                    {
                        if (Singleton <BuildingManager> .instance.m_buildings.m_buffer[offer.Building].Info.m_buildingAI is OutsideConnectionAI)
                        {
                            return(false);
                        }
                    }
                }
                break;

            case TransferManager.TransferReason.Oil:
            case TransferManager.TransferReason.Ore:
            case TransferManager.TransferReason.Coal:
            case TransferManager.TransferReason.Petrol:
            case TransferManager.TransferReason.Food:
            case TransferManager.TransferReason.Grain:
            case TransferManager.TransferReason.Lumber:
            case TransferManager.TransferReason.Logs:
            case TransferManager.TransferReason.Goods:
            case TransferManager.TransferReason.LuxuryProducts:
            case TransferManager.TransferReason.AnimalProducts:
            case TransferManager.TransferReason.Flours:
            case TransferManager.TransferReason.Petroleum:
            case TransferManager.TransferReason.Plastics:
            case TransferManager.TransferReason.Metals:
            case TransferManager.TransferReason.Glass:
            case TransferManager.TransferReason.PlanedTimber:
            case TransferManager.TransferReason.Paper:
                break;

            default:
                return(true);
            }

            if (offer.Citizen != 0)
            {
                var    instance       = Singleton <CitizenManager> .instance;
                ushort homeBuilding   = instance.m_citizens.m_buffer[offer.Citizen].m_homeBuilding;
                uint   citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                uint   containingUnit = instance.m_citizens.m_buffer[offer.Citizen].GetContainingUnit((uint)offer.Citizen, citizenUnit, CitizenUnit.Flags.Home);

                if (!instance.m_citizens.m_buffer[offer.Citizen].m_flags.IsFlagSet(Citizen.Flags.Tourist))
                {
                    if (CitizenUnitData.familyMoney[containingUnit] < MainDataStore.maxGoodPurchase * RealCityIndustryBuildingAI.GetResourcePrice(TransferManager.TransferReason.Shopping))
                    {
                        //Reject poor citizen to building
                        return(false);
                    }
                }
            }
            else if (offer.Building != 0)
            {
                var instance     = Singleton <BuildingManager> .instance;
                var buildingID   = offer.Building;
                var buildingData = instance.m_buildings.m_buffer[buildingID];
                if (buildingData.Info.m_class.m_service == ItemClass.Service.Industrial)
                {
                    RealCityIndustrialBuildingAI.InitDelegate();
                    RealCityCommonBuildingAI.InitDelegate();
                    var industrialBuildingAI = buildingData.Info.m_buildingAI as IndustrialBuildingAI;
                    TransferManager.TransferReason incomingTransferReason          = RealCityIndustrialBuildingAI.GetIncomingTransferReason((IndustrialBuildingAI)(buildingData.Info.m_buildingAI), buildingID);
                    TransferManager.TransferReason secondaryIncomingTransferReason = RealCityIndustrialBuildingAI.GetSecondaryIncomingTransferReason((IndustrialBuildingAI)(buildingData.Info.m_buildingAI), buildingID);
                    int maxIncomingLoadSize = RealCityIndustrialBuildingAI.MaxIncomingLoadSize((IndustrialBuildingAI)(buildingData.Info.m_buildingAI));
                    int num  = 0;
                    int num1 = 0;
                    int incomingCargoCapacity = 0;
                    int value = 0;
                    if (incomingTransferReason != TransferManager.TransferReason.None)
                    {
                        if (secondaryIncomingTransferReason != TransferManager.TransferReason.None)
                        {
                            RealCityCommonBuildingAI.CalculateGuestVehicles1((IndustrialBuildingAI)(buildingData.Info.m_buildingAI), buildingID, ref buildingData, incomingTransferReason, secondaryIncomingTransferReason, ref num, ref num1, ref incomingCargoCapacity, ref value);
                        }
                        else
                        {
                            RealCityCommonBuildingAI.CalculateGuestVehicles((IndustrialBuildingAI)(buildingData.Info.m_buildingAI), buildingID, ref buildingData, incomingTransferReason, ref num, ref num1, ref incomingCargoCapacity, ref value);
                        }
                    }
                    int productionCapacity  = industrialBuildingAI.CalculateProductionCapacity((ItemClass.Level)buildingData.m_level, new Randomizer((int)buildingID), buildingData.m_width, buildingData.m_length);
                    int consumptionDivider  = RealCityIndustrialBuildingAI.GetConsumptionDivider((IndustrialBuildingAI)(buildingData.Info.m_buildingAI));
                    int fullCapacity        = Mathf.Max(productionCapacity * 500 / consumptionDivider, maxIncomingLoadSize * 4);
                    int incomingAmontNeeded = fullCapacity - (int)buildingData.m_customBuffer1 - incomingCargoCapacity;
                    incomingAmontNeeded -= 8000;

                    if (incomingAmontNeeded < 0)
                    {
                        return(false);
                    }
                    else
                    {
                        if (material == incomingTransferReason)
                        {
                            //first remove.
                            //game bug, will send 2 incomingTransferReason per period
                            TransferManager.TransferOffer offer1 = default;
                            offer1.Building = buildingID;
                            Singleton <TransferManager> .instance.RemoveIncomingOffer(incomingTransferReason, offer1);
                        }
                    }
                }
                else if (buildingData.Info.m_class.m_service == ItemClass.Service.Commercial)
                {
                    RealCityCommercialBuildingAI.InitDelegate();
                    RealCityCommonBuildingAI.InitDelegate();
                    var commercialBuildingAI = buildingData.Info.m_buildingAI as CommercialBuildingAI;
                    int maxIncomingLoadSize  = RealCityCommercialBuildingAI.MaxIncomingLoadSize((CommercialBuildingAI)(buildingData.Info.m_buildingAI));
                    int visitplaceCount      = commercialBuildingAI.CalculateVisitplaceCount((ItemClass.Level)buildingData.m_level, new Randomizer((int)buildingID), buildingData.m_width, buildingData.m_length);
                    int fullCapacity         = Mathf.Max(visitplaceCount * 500, maxIncomingLoadSize * 4);
                    int num  = 0;
                    int num1 = 0;
                    int incomingCargoCapacity = 0;
                    int value = 0;
                    TransferManager.TransferReason incomingTransferReason = RealCityCommercialBuildingAI.GetIncomingTransferReason((CommercialBuildingAI)(buildingData.Info.m_buildingAI));
                    if (incomingTransferReason != TransferManager.TransferReason.None)
                    {
                        if (incomingTransferReason == TransferManager.TransferReason.Goods || incomingTransferReason == TransferManager.TransferReason.Food)
                        {
                            RealCityCommonBuildingAI.CalculateGuestVehicles1((CommercialBuildingAI)(buildingData.Info.m_buildingAI), buildingID, ref buildingData, incomingTransferReason, TransferManager.TransferReason.LuxuryProducts, ref num, ref num1, ref incomingCargoCapacity, ref value);
                        }
                        else
                        {
                            RealCityCommonBuildingAI.CalculateGuestVehicles((CommercialBuildingAI)(buildingData.Info.m_buildingAI), buildingID, ref buildingData, incomingTransferReason, ref num, ref num1, ref incomingCargoCapacity, ref value);
                        }
                        buildingData.m_tempImport = (byte)Mathf.Clamp(value, (int)buildingData.m_tempImport, 255);
                    }
                    int incomingAmontNeeded = fullCapacity - (int)buildingData.m_customBuffer1 - incomingCargoCapacity;
                    incomingAmontNeeded -= 6000;
                    if (incomingAmontNeeded < 0)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
Exemple #6
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        public static bool Prefix(ushort buildingID, ref Building data, uint citizen)
        {
            CitizenManager citizenManager = Singleton <CitizenManager> .instance;
            BuildingInfo   buildingInfo   = data.Info;

            if ((citizenManager.m_citizens.m_buffer[citizen].m_flags & Citizen.Flags.Tourist) != Citizen.Flags.None)
            {
                int consumptionMoney = MainDataStore.govermentSalary << 4;
                if (citizenManager.m_citizens.m_buffer[citizen].WealthLevel == Citizen.Wealth.High)
                {
                    consumptionMoney <<= 2;
                }
                if (citizenManager.m_citizens.m_buffer[citizen].WealthLevel == Citizen.Wealth.Medium)
                {
                    consumptionMoney <<= 1;
                }

                consumptionMoney = -consumptionMoney;
                if (MainDataStore.outsideTouristMoney > 0)
                {
                    buildingInfo.m_buildingAI.ModifyMaterialBuffer(buildingID, ref data, TransferManager.TransferReason.Entertainment, ref consumptionMoney);
                    MainDataStore.outsideTouristMoney += (consumptionMoney);
                }
                consumptionMoney = -MainDataStore.maxGoodPurchase;
                buildingInfo.m_buildingAI.ModifyMaterialBuffer(buildingID, ref data, TransferManager.TransferReason.Shopping, ref consumptionMoney);
                int priceInt = 0;
                IndustryBuildingGetResourcePricePatch.Prefix(ref priceInt, TransferManager.TransferReason.Shopping, data.Info.m_class.m_service);
                var m_goodsSellPrice = priceInt / 100;
                MainDataStore.outsideTouristMoney += (consumptionMoney * m_goodsSellPrice);
            }
            else
            {
                ushort homeBuilding   = citizenManager.m_citizens.m_buffer[citizen].m_homeBuilding;
                uint   citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                uint   containingUnit = citizenManager.m_citizens.m_buffer[citizen].GetContainingUnit((uint)citizen, citizenUnit, CitizenUnit.Flags.Home);

                if (containingUnit != 0)
                {
                    //int goodAmount = (int)(-(CitizenUnitData.familyMoney[containingUnit]) / RealCityIndustryBuildingAI.GetResourcePrice(TransferManager.TransferReason.Shopping));
                    int goodAmount = -MainDataStore.maxGoodPurchase;

                    if (goodAmount < 0)
                    {
                        buildingInfo.m_buildingAI.ModifyMaterialBuffer(buildingID, ref data, TransferManager.TransferReason.Shopping, ref goodAmount);

                        if (goodAmount != 0)
                        {
                            CitizenUnitData.familyGoods[containingUnit] = (ushort)(CitizenUnitData.familyGoods[containingUnit] - (goodAmount * 10));
                            if (CitizenUnitData.familyGoods[containingUnit] > 2000)
                            {
                                citizenManager.m_citizens.m_buffer[citizen].m_flags &= ~Citizen.Flags.NeedGoods;
                            }
                        }
                    }
                    else
                    {
                        goodAmount = 0;
                    }

                    var familyMoney = (CitizenUnitData.familyMoney[containingUnit] + goodAmount * RealCityIndustryBuildingAI.GetResourcePrice(TransferManager.TransferReason.Shopping));

                    float consumptionIndex;
                    if (buildingInfo.m_class.m_subService == ItemClass.SubService.CommercialLeisure)
                    {
                        consumptionIndex = 0.25f;
                    }
                    else if ((buildingInfo.m_class.m_subService == ItemClass.SubService.CommercialTourist))
                    {
                        consumptionIndex = 0.2f;
                    }
                    else if ((buildingInfo.m_class.m_subService == ItemClass.SubService.CommercialEco))
                    {
                        consumptionIndex = 0.05f;
                    }
                    else if ((buildingInfo.m_class.m_subService == ItemClass.SubService.CommercialHigh))
                    {
                        consumptionIndex = 0.15f;
                    }
                    else
                    {
                        consumptionIndex = 0.1f;
                    }

                    int consumptionMoney = -(int)(consumptionIndex * familyMoney);

                    if (consumptionMoney < 0)
                    {
                        int money = consumptionMoney;
                        buildingInfo.m_buildingAI.ModifyMaterialBuffer(buildingID, ref data, TransferManager.TransferReason.Entertainment, ref money);
                    }
                    else
                    {
                        consumptionMoney = 0;
                    }

                    CitizenData.citizenMoney[citizen]           = (CitizenData.citizenMoney[citizen] + consumptionMoney + goodAmount * RealCityIndustryBuildingAI.GetResourcePrice(TransferManager.TransferReason.Shopping));
                    CitizenUnitData.familyMoney[containingUnit] = CitizenUnitData.familyMoney[containingUnit] + consumptionMoney + goodAmount * RealCityIndustryBuildingAI.GetResourcePrice(TransferManager.TransferReason.Shopping);
                }
            }

            Singleton <BuildingAI> .instance.VisitorEnter(buildingID, ref data, citizen);

            return(false);
        }
        public static void LimitCommericalBuildingAccess(ushort buildingID, ref Building buildingData)
        {
            if (buildingData.Info.m_class.m_service == ItemClass.Service.Commercial)
            {
                Citizen.BehaviourData behaviour = default;
                int aliveVisitCount             = 0;
                int totalVisitCount             = 0;
                RealCityCommercialBuildingAI.InitDelegate();
                RealCityCommercialBuildingAI.GetVisitBehaviour((CommercialBuildingAI)buildingData.Info.m_buildingAI, buildingID, ref buildingData, ref behaviour, ref aliveVisitCount, ref totalVisitCount);
                var amount   = buildingData.m_customBuffer2 / MainDataStore.maxGoodPurchase - totalVisitCount + aliveVisitCount;
                var AI       = buildingData.Info.m_buildingAI as CommercialBuildingAI;
                var maxcount = AI.CalculateVisitplaceCount((ItemClass.Level)buildingData.m_level, new Randomizer(buildingID), buildingData.m_width, buildingData.m_length);
                if ((amount <= 0) || (maxcount <= totalVisitCount))
                {
                    buildingData.m_flags &= ~Building.Flags.Active;
                }

                if (RealCityEconomyExtension.Can16timesUpdate(buildingID))
                {
                    //Remove citizen which already have goods
                    CitizenManager instance = Singleton <CitizenManager> .instance;
                    uint           num      = buildingData.m_citizenUnits;
                    int            num2     = 0;
                    while (num != 0u)
                    {
                        if ((ushort)(instance.m_units.m_buffer[(int)((UIntPtr)num)].m_flags & CitizenUnit.Flags.Visit) != 0)
                        {
                            var citizenID = instance.m_units.m_buffer[(int)((UIntPtr)num)].m_citizen0;
                            if (citizenID != 0u)
                            {
                                ushort homeBuilding   = instance.m_citizens.m_buffer[citizenID].m_homeBuilding;
                                uint   citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                                uint   containingUnit = instance.m_citizens.m_buffer[citizenID].GetContainingUnit((uint)citizenID, citizenUnit, CitizenUnit.Flags.Home);
                                if (CitizenUnitData.familyGoods[containingUnit] > 2000)
                                {
                                    if (!instance.m_citizens.m_buffer[citizenID].m_flags.IsFlagSet(Citizen.Flags.Tourist))
                                    {
                                        BuildingManager instance1 = Singleton <BuildingManager> .instance;
                                        instance.m_citizens.m_buffer[citizenID].RemoveFromUnits(citizenID, instance1.m_buildings.m_buffer[buildingID].m_citizenUnits, CitizenUnit.Flags.Visit);
                                        return;
                                    }
                                }
                            }
                            citizenID = instance.m_units.m_buffer[(int)((UIntPtr)num)].m_citizen1;
                            if (citizenID != 0u)
                            {
                                ushort homeBuilding   = instance.m_citizens.m_buffer[citizenID].m_homeBuilding;
                                uint   citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                                uint   containingUnit = instance.m_citizens.m_buffer[citizenID].GetContainingUnit((uint)citizenID, citizenUnit, CitizenUnit.Flags.Home);
                                if (CitizenUnitData.familyGoods[containingUnit] > 2000)
                                {
                                    if (!instance.m_citizens.m_buffer[citizenID].m_flags.IsFlagSet(Citizen.Flags.Tourist))
                                    {
                                        BuildingManager instance1 = Singleton <BuildingManager> .instance;
                                        instance.m_citizens.m_buffer[citizenID].RemoveFromUnits(citizenID, instance1.m_buildings.m_buffer[buildingID].m_citizenUnits, CitizenUnit.Flags.Visit);
                                        return;
                                    }
                                }
                            }
                            citizenID = instance.m_units.m_buffer[(int)((UIntPtr)num)].m_citizen2;
                            if (citizenID != 0u)
                            {
                                ushort homeBuilding   = instance.m_citizens.m_buffer[citizenID].m_homeBuilding;
                                uint   citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                                uint   containingUnit = instance.m_citizens.m_buffer[citizenID].GetContainingUnit((uint)citizenID, citizenUnit, CitizenUnit.Flags.Home);
                                if (CitizenUnitData.familyGoods[containingUnit] > 2000)
                                {
                                    if (!instance.m_citizens.m_buffer[citizenID].m_flags.IsFlagSet(Citizen.Flags.Tourist))
                                    {
                                        BuildingManager instance1 = Singleton <BuildingManager> .instance;
                                        instance.m_citizens.m_buffer[citizenID].RemoveFromUnits(citizenID, instance1.m_buildings.m_buffer[buildingID].m_citizenUnits, CitizenUnit.Flags.Visit);
                                        return;
                                    }
                                }
                            }
                            citizenID = instance.m_units.m_buffer[(int)((UIntPtr)num)].m_citizen3;
                            if (citizenID != 0u)
                            {
                                ushort homeBuilding   = instance.m_citizens.m_buffer[citizenID].m_homeBuilding;
                                uint   citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                                uint   containingUnit = instance.m_citizens.m_buffer[citizenID].GetContainingUnit((uint)citizenID, citizenUnit, CitizenUnit.Flags.Home);
                                if (CitizenUnitData.familyGoods[containingUnit] > 2000)
                                {
                                    if (!instance.m_citizens.m_buffer[citizenID].m_flags.IsFlagSet(Citizen.Flags.Tourist))
                                    {
                                        BuildingManager instance1 = Singleton <BuildingManager> .instance;
                                        instance.m_citizens.m_buffer[citizenID].RemoveFromUnits(citizenID, instance1.m_buildings.m_buffer[buildingID].m_citizenUnits, CitizenUnit.Flags.Visit);
                                        return;
                                    }
                                }
                            }
                            citizenID = instance.m_units.m_buffer[(int)((UIntPtr)num)].m_citizen4;
                            if (citizenID != 0u)
                            {
                                ushort homeBuilding   = instance.m_citizens.m_buffer[citizenID].m_homeBuilding;
                                uint   citizenUnit    = CitizenData.GetCitizenUnit(homeBuilding);
                                uint   containingUnit = instance.m_citizens.m_buffer[citizenID].GetContainingUnit((uint)citizenID, citizenUnit, CitizenUnit.Flags.Home);
                                if (CitizenUnitData.familyGoods[containingUnit] > 2000)
                                {
                                    if (!instance.m_citizens.m_buffer[citizenID].m_flags.IsFlagSet(Citizen.Flags.Tourist))
                                    {
                                        BuildingManager instance1 = Singleton <BuildingManager> .instance;
                                        instance.m_citizens.m_buffer[citizenID].RemoveFromUnits(citizenID, instance1.m_buildings.m_buffer[buildingID].m_citizenUnits, CitizenUnit.Flags.Visit);
                                        return;
                                    }
                                }
                            }
                        }
                        num = instance.m_units.m_buffer[(int)((UIntPtr)num)].m_nextUnit;
                        if (++num2 > 524288)
                        {
                            CODebugBase <LogChannel> .Error(LogChannel.Core, "Invalid list detected!\n" + Environment.StackTrace);

                            break;
                        }
                    }
                }
            }
        }