Exemple #1
0
 public void Update(GameTime game_time)
 {
     player.Update(game_time);
     blackhole.Update(game_time);
     next_spawn -= (float)game_time.ElapsedGameTime.TotalSeconds;
     if (next_spawn <= 0)
     {
         next_spawn += spawn_time / SCALE;
         Asteroid planet    = new Asteroid(controller);
         float    radius    = 10;
         float    mass      = 100;// + (float)(random.NextDouble() * 200);
         int      int_angle = random.Next(0, 360);
         if (planets[int_angle] == null)
         {
             float angle = (float)(int_angle * Math.PI / 180 - Math.PI);
             float distance;
             float abs_angle = Math.Abs(angle);
             if (abs_angle > threshhold && abs_angle < Math.PI - threshhold)
             {
                 distance = Math.Abs(height / (float)(2 * Math.Sin(angle)));
             }
             else
             {
                 distance = Math.Abs(width / (float)(2 * Math.Cos(angle)));
             }
             distance -= planet.Radius + blackhole.Radius;
             planet.Initialize(blackhole, SpriteFactory.GetSprite("Circle"), angle, distance, radius, 1.5f * mass * SCALE);
             planets[int_angle] = planet;
         }
     }
     if (player.Check(blackhole))
     {
         Reset(); return;
     }
     for (int index = 0; index < 360; index++)
     {
         Asteroid planet = planets[index];
         if (planet != null)
         {
             if (CircularObject.Collide(blackhole, planet))
             {
                 blackhole.Affect(planet);
                 planets[index] = null;
             }
             else
             {
                 planet.Update(game_time);
                 if (player.Check(planet))
                 {
                     Reset(); return;
                 }
             }
         }
     }
     player.Test(game_time);
 }
Exemple #2
0
    public void HideCircularObjects()
    {
        Dictionary <string, List <string> > circularRefs = new Dictionary <string, List <string> > ();

        foreach (ProjectObject projectObject in ObjectSelection.instance.GetSelectedObjects())
        {
            CircularObject circularObject = projectObject.circularObjects.Find(circ => circ.activity == ActivityMenu.instance.GetSelectedActivity().activity);
            if (circularObject != null)
            {
                foreach (ProjectStepObject circularRef in circularObject.projectStepObjects)
                {
                    if (circularRefs.ContainsKey(circularRef.objectId))
                    {
                        if (!circularRefs [circularRef.objectId].Contains(circularRef.activity))
                        {
                            circularRefs [circularRef.objectId].Add(circularRef.activity);
                        }
                    }
                    else
                    {
                        circularRefs.Add(circularRef.objectId, new List <string> ());
                        circularRefs [circularRef.objectId].Add(circularRef.activity);
                    }
                }
            }
        }
        foreach (KeyValuePair <string, List <string> > circularRef in circularRefs)
        {
            ProjectObject projectObject = GetObjectById(circularRef.Key);
            if (circularRef.Value.Count >= projectObject.activities.Count)
            {
                if (projectObject.gameObject.layer != LayerMask.NameToLayer("Circular"))
                {
                    SetObjectToCircular(projectObject);
                }
            }
        }
    }
        internal object ParseDictionary(Dictionary <string, object> target, Dictionary <string, object> globalTypes, Type type, object input)
        {
            if (type == typeof(NameValueCollection))
            {
                return(Helper.CreateNV(target));
            }
            if (type == typeof(StringDictionary))
            {
                return(Helper.CreateSD(target));
            }

            if (target.TryGetValue("$i", out object tn))
            {
                ReverseCircularObject.TryGetValue((int)(long)tn, out object v);
                return(v);
            }

            if (target.TryGetValue("$types", out tn))
            {
                UseGlobals = true;
                if (globalTypes == null)
                {
                    globalTypes = new Dictionary <string, object>();
                }
                foreach (KeyValuePair <string, object> kv in (Dictionary <string, object>)tn)
                {
                    globalTypes.Add((string)kv.Value, kv.Key);
                }
            }
            if (globalTypes != null)
            {
                UseGlobals = true;
            }

            bool found = target.TryGetValue("$type", out tn);

            if (found == false && type == typeof(object))
            {
                return(target);   // CreateDataset(d, globaltypes);
            }
            if (found)
            {
                if (UseGlobals)
                {
                    if (globalTypes != null && globalTypes.TryGetValue((string)tn, out object tname))
                    {
                        tn = tname;
                    }
                }
                type = Reflection.Instance.GetTypeFromCache((string)tn);
            }

            if (type == null)
            {
                throw new Exception("Cannot determine type");
            }

            string typename = type.FullName;
            object o        = input;

            if (o == null)
            {
                o = Configuration.ParametricConstructorOverride
                    ? System.Runtime.Serialization.FormatterServices.GetUninitializedObject(type)
                    : Reflection.Instance.FastCreateInstance(type);
            }
            if (CircularObject.TryGetValue(o, out int circount) == false)
            {
                circount = CircularObject.Count + 1;
                CircularObject.Add(o, circount);
                ReverseCircularObject.Add(circount, o);
            }

            Dictionary <string, PropInfo> props = Reflection.Instance.Getproperties(type, typename, Configuration.ShowReadOnlyProperties);

            foreach (KeyValuePair <string, object> kv in target)
            {
                string n = kv.Key;
                object v = kv.Value;

                string name = n;//.ToLower();
                if (name == "$map")
                {
                    ProcessMap(o, props, (Dictionary <string, object>)target[name]);
                    continue;
                }
                if (props.TryGetValue(name, out PropInfo pi) == false)
                {
                    if (props.TryGetValue(name.ToLowerInvariant(), out pi) == false)
                    {
                        continue;
                    }
                }

                if (pi.CanWrite)
                {
                    if (v != null)
                    {
                        object oset = null;

                        switch (pi.Type)
                        {
                        case PropInfoType.Int: oset = (int)Helper.AutoConv(v); break;

                        case PropInfoType.Long: oset = Helper.AutoConv(v); break;

                        case PropInfoType.String: oset = v.ToString(); break;

                        case PropInfoType.Bool: oset = Helper.BoolConv(v); break;

                        case PropInfoType.DateTime: oset = Helper.CreateDateTime((string)v, Configuration.UseUTCDateTime); break;

                        case PropInfoType.Enum: oset = Helper.CreateEnum(pi.pt, v); break;

                        case PropInfoType.Guid: oset = Helper.CreateGuid((string)v); break;

                        case PropInfoType.Array:
                            if (!pi.IsValueType)
                            {
                                oset = CreateArray((List <object>)v, pi.pt, pi.bt, globalTypes);
                            }
                            // what about 'else'?
                            break;

                        case PropInfoType.ByteArray: oset = Convert.FromBase64String((string)v); break;

                        case PropInfoType.DataSet: oset = CreateDataset((Dictionary <string, object>)v, globalTypes); break;

                        case PropInfoType.DataTable: oset = CreateDataTable((Dictionary <string, object>)v, globalTypes); break;

                        case PropInfoType.Hashtable:     // same case as Dictionary
                        case PropInfoType.Dictionary: oset = CreateDictionary((List <object>)v, pi.pt, pi.GenericTypes, globalTypes); break;

                        case PropInfoType.StringKeyDictionary: oset = CreateStringKeyDictionary((Dictionary <string, object>)v, pi.pt, pi.GenericTypes, globalTypes); break;

                        case PropInfoType.NameValue: oset = Helper.CreateNV((Dictionary <string, object>)v); break;

                        case PropInfoType.StringDictionary: oset = Helper.CreateSD((Dictionary <string, object>)v); break;

                        case PropInfoType.Custom: oset = Reflection.Instance.CreateCustom((string)v, pi.pt); break;

                        default:
                        {
                            oset = pi.IsGenericType && pi.IsValueType == false && v is List <object>
                                   ?CreateGenericList((List <object>) v, pi.pt, pi.bt, globalTypes)
                                       : (pi.IsClass || pi.IsStruct || pi.IsInterface) && v is Dictionary <string, object>
                                       ?ParseDictionary((Dictionary <string, object>) v, globalTypes, pi.pt, null)
                                           : v is List <object>
                                           ?CreateArray((List <object>) v, pi.pt, typeof(object), globalTypes)
                                               : pi.IsValueType ? ChangeType(v, pi.changeType) : v;
                        }
                        break;
                        }

                        o = pi.setter(o, oset);
                    }
                }
            }
            return(o);
        }