Exemple #1
0
        public static float EaseInOut(double linearStep, EasingType type)
        {
            switch (type)
            {
            case EasingType.Step:       return(linearStep < 0.5 ? 0 : 1);

            case EasingType.Linear:     return((float)linearStep);

            case EasingType.Sine:       return(Sine.EaseInOut(linearStep));

            case EasingType.Quadratic:  return(Power.EaseInOut(linearStep, 2));

            case EasingType.Circular:   return(Circular.EaseInOut(linearStep));
            }
            throw new NotImplementedException();
        }
Exemple #2
0
        internal static float Ease(Type ease, float t, float duration)
        {
            switch (ease)
            {
            case Type.Linear:
                return(Linear.EaseNone(t, duration));

            case Type.BackIn:
                return(Back.EaseIn(t, duration));

            case Type.BackOut:
                return(Back.EaseOut(t, duration));

            case Type.BackInOut:
                return(Back.EaseInOut(t, duration));

            case Type.BounceIn:
                return(Bounce.EaseIn(t, duration));

            case Type.BounceOut:
                return(Bounce.EaseOut(t, duration));

            case Type.BounceInOut:
                return(Bounce.EaseInOut(t, duration));

            case Type.CircIn:
                return(Circular.EaseIn(t, duration));

            case Type.CircOut:
                return(Circular.EaseOut(t, duration));

            case Type.CircInOut:
                return(Circular.EaseInOut(t, duration));

            case Type.CubicIn:
                return(Cubic.EaseIn(t, duration));

            case Type.CubicOut:
                return(Cubic.EaseOut(t, duration));

            case Type.CubicInOut:
                return(Cubic.EaseInOut(t, duration));

            case Type.ElasticIn:
                return(Elastic.EaseIn(t, duration));

            case Type.ElasticOut:
                return(Elastic.EaseOut(t, duration));

            case Type.ElasticInOut:
                return(Elastic.EaseInOut(t, duration));

            case Type.Punch:
                return(Elastic.Punch(t, duration));

            case Type.ExpoIn:
                return(Exponential.EaseIn(t, duration));

            case Type.ExpoOut:
                return(Exponential.EaseOut(t, duration));

            case Type.ExpoInOut:
                return(Exponential.EaseInOut(t, duration));

            case Type.QuadIn:
                return(Quadratic.EaseIn(t, duration));

            case Type.QuadOut:
                return(Quadratic.EaseOut(t, duration));

            case Type.QuadInOut:
                return(Quadratic.EaseInOut(t, duration));

            case Type.QuartIn:
                return(Quartic.EaseIn(t, duration));

            case Type.QuartOut:
                return(Quartic.EaseOut(t, duration));

            case Type.QuartInOut:
                return(Quartic.EaseInOut(t, duration));

            case Type.QuintIn:
                return(Quintic.EaseIn(t, duration));

            case Type.QuintOut:
                return(Quintic.EaseOut(t, duration));

            case Type.QuintInOut:
                return(Quintic.EaseInOut(t, duration));

            case Type.SineIn:
                return(Sinusoidal.EaseIn(t, duration));

            case Type.SineOut:
                return(Sinusoidal.EaseOut(t, duration));

            case Type.SineInOut:
                return(Sinusoidal.EaseInOut(t, duration));

            default:
                return(Linear.EaseNone(t, duration));
            }
        }