private void PlaceAction() { if (ic != null && icModel != null) { switch (ic.IcType) { case ICType.breadboard: case ICType.powerrail: if (raycastManager.GetNodeId(out RaycastHit hit1, out string _, "Ground")) { int x = Mathf.RoundToInt(hit1.point.x); int z = Mathf.RoundToInt(hit1.point.z); icModel.transform.position = new Vector3(x, 0, z); string type = (ic.IcType == ICType.breadboard ? "0" : "1"); if (fabricator.canPlaceBreadBoard(type, x, z, placeRotated)) { fabricator.addBoard(type, x, z, placeRotated); } else { Debug.Log("Cannot place item here"); } } else { icModel.transform.position = GameObjectPool; } break; default: if (raycastManager.GetNodeId(out RaycastHit hit2, out string nodeId, "Pin")) { int index = CircuitHelper.GetIndexFromNode(nodeId, hit2.point); int x = Mathf.RoundToInt(hit2.point.x); int z = Mathf.RoundToInt(hit2.point.z); icModel.transform.position = new Vector3(x, 0, z); if (circuitPool.CanPlace(ic.IcType, ic.Pins, nodeId, index)) { PlaceComponent(nodeId, index, new Vector3(x, 0, z)); } else { Debug.Log("Cannot place item here"); } } else { icModel.transform.position = GameObjectPool; } break; } } }
private void PlaceAction() { if (ic != null && (ic.IcType == ICType.breadboard || ic.IcType == ICType.powerrail)) { PlaceActionBreadBoard(); return; } int layer_mask = LayerMask.GetMask("Pin"); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out RaycastHit hit, 500, layer_mask) && !EventSystem.current.IsPointerOverGameObject()) { if (ic != null && icModel != null) { string nodeId = hit.transform.gameObject.name; int index = CircuitHelper.GetIndexFromNode(nodeId, hit.point); int x = Mathf.RoundToInt(hit.point.x); int z = Mathf.RoundToInt(hit.point.z); icModel.transform.position = new Vector3(x, 0, z); if (circuitPool.CanPlace(ic.IcType, ic.Pins, nodeId, index)) { PlaceComponent(nodeId, index, new Vector3(x, 0, z)); } else { Debug.Log("Cannot place item here"); } } }