public static void DrawCircle(float radius, Color color, Vector2 position) { var circle = new CircleTexture((int)radius, color).Create(); Resources.Put(Guid.NewGuid().ToString(), circle); _spriteBatch.Draw(circle, position); }
public static void Unload() { _sceneContents.Dispose(); RectangleTexture.ClearCache(); RectangleBorderTexture.ClearCache(); LineTexture.ClearCache(); ConeTexture.ClearCache(); CometTexture.ClearCache(); CircleTexture.ClearCache(); _sceneContents = new SceneContents(_game.Content); DefaultFont.Load(_game.Content); }
public static void DrawCircle(float radius, Color color, Vector2 position) { var circle = new CircleTexture((int)radius, color).Create(); _spriteBatch.Draw(circle, position); }