void Start() { Prebtn = transform.Find("Previous").GetComponent <Button>(); NextBtn = transform.Find("Next").GetComponent <Button>(); Prebtn.onClick.AddListener(OnPrebtnListen); NextBtn.onClick.AddListener(NextBtnListen); circlelink = new CircleLink <int>(); for (int i = 0; i < 10; i++) { circlelink.AddElem(i * 2); } node = circlelink.GetNode(1); Debug.Log("" + node.Data); }
public CircleLink AddLink(CircleLink linkToAdd) { var sql = @" insert into[CircleLinks](LinkTitle, LinkDescription, LinkUrl, IsAvailable, CircleId) output inserted.* values(@LinkTitle, @LinkDescription, @LinkUrl, 1, @CircleId); "; using (var db = new SqlConnection(connectionString)) { var parameters = new { LinkTitle = linkToAdd.LinkTitle, LinkDescription = linkToAdd.LinkDescription, LinkUrl = linkToAdd.LinkUrl, CircleId = linkToAdd.CircleId }; var result = db.QueryFirstOrDefault <CircleLink>(sql, parameters); return(result); } }
public IActionResult CreateNewLink(CircleLink newLinkToAdd) { var link = _linksRepository.AddLink(newLinkToAdd); return(Created("Created new link succesffully", link)); }
internal int turnNumber = 1; //回合数 public IGameContext() { this.CurrentGameState = new GameState_GAME_INIT(this); this.GAME_INIT_trigger_LIST = new GAME_INIT_trigger_LIST(this); this.PlayerSequence = new CircleLink <Iplayer>(); }