Exemple #1
0
    // play the specified cinematic
    static public bool Play(Cinematic cinematicComp, GameObject localTo)
    {
        if (null == cinematicComp || _isPlayFunctionBlocked)
        {
            return(false);
        }

        _isPlayFunctionBlocked = true;         // code in stop can cause this function to get called again, this blocking flag stops that happening

        if (null != _activeCinematic)
        {
            _activeCinematic.Stop();
        }
        _activeCinematic = cinematicComp;
        cinematicComp.Play(localTo);

        _isPlayFunctionBlocked = false;
        return(true);
    }