private void Reset() { xAxis = new CinemachineInputAxisDriver { multiplier = -10f, accelTime = 0.1f, decelTime = 0.1f, name = "Mouse X", }; yAxis = new CinemachineInputAxisDriver { multiplier = 0.1f, accelTime = 0.1f, decelTime = 0.1f, name = "Mouse Y", }; }
private void Reset() { SpeedMultiplier = 0.0075f; xAxis = new CinemachineInputAxisDriver { multiplier = 5f, accelTime = 0.1f, decelTime = 0.1f, axisSpace = AxisSpace.x, speedMultiplier = SpeedMultiplier, }; yAxis = new CinemachineInputAxisDriver { multiplier = -0.025f, accelTime = 0.1f, decelTime = 0.1f, axisSpace = AxisSpace.y, speedMultiplier = SpeedMultiplier, }; }
private void Reset() { xAxis = new CinemachineInputAxisDriver { sensitivity = 1, multiplier = 10, isInverted = false, accelerationTime = 0.1f, decelerationTime = 0.1f, name = "Mouse X" }; yAxis = new CinemachineInputAxisDriver { sensitivity = 1, multiplier = -0.1f, isInverted = false, accelerationTime = 0.1f, decelerationTime = 0.1f, name = "Mouse Y" }; }