// Start is called before the first frame update void Start() { ecsControls = new CinemaControls(); // pes= World.DefaultGameObjectInjectionWorld.GetExistingSystem<PhysicsEventSystem>(); ecsControls.Enable(); //pes.randomness = rand; }
// Start is called before the first frame update void StartUp() { cinemaControl = new CinemaControls(); cinemaControl.CinemaControlsBasic.PlayPause.performed += PlayPause; }