Exemple #1
0
    public ServerSimple()
    {
        one             = 1;
        clients         = new ClientSimple[256];
        clientsCount    = 0;
        blockTypes      = new Packet_BlockType[GlobalVar.MAX_BLOCKTYPES];
        blockTypesCount = 0;
        mods            = new ModSimple[128];

        ModManagerSimple1 m = new ModManagerSimple1();

        m.Start(this);

        mods[modsCount++] = new ModSimpleDefault();
        mods[modsCount++] = new ModSimpleWorldGenerator();
        for (int i = 0; i < modsCount; i++)
        {
            mods[i].Start(m);
        }

        MapSizeX          = 8192;
        MapSizeY          = 8192;
        MapSizeZ          = 128;
        chunks            = new ChunkSimple[(MapSizeX / ChunkSize) * (MapSizeY / ChunkSize)][];
        chunkdrawdistance = 4;
        actions           = new QueueAction();
        mainThreadActions = new QueueAction();

        spawnGlX = MapSizeX / 2;
        spawnGlY = MapSizeZ;
        for (int i = 0; i < modsCount; i++)
        {
            int spawnHeight = mods[i].GetHeight();
            if (spawnHeight != -1)
            {
                spawnGlY = spawnHeight;
            }
        }
        spawnGlZ = MapSizeY / 2;
    }
    public ServerSimple()
    {
        one = 1;
        clients = new ClientSimple[256];
        clientsCount = 0;
        blockTypes = new Packet_BlockType[GlobalVar.MAX_BLOCKTYPES];
        blockTypesCount = 0;
        mods = new ModSimple[128];

        ModManagerSimple1 m = new ModManagerSimple1();
        m.Start(this);

        mods[modsCount++] = new ModSimpleDefault();
        mods[modsCount++] = new ModSimpleWorldGenerator();
        for (int i = 0; i < modsCount; i++)
        {
            mods[i].Start(m);
        }

        MapSizeX = 8192;
        MapSizeY = 8192;
        MapSizeZ = 128;
        chunks = new ChunkSimple[(MapSizeX / ChunkSize) * (MapSizeY / ChunkSize)][];
        chunkdrawdistance = 4;
        actions = new QueueAction();
        mainThreadActions = new QueueAction();

        spawnGlX = MapSizeX / 2;
        spawnGlY = MapSizeZ;
        for (int i = 0; i < modsCount; i++)
        {
            int spawnHeight = mods[i].GetHeight();
            if (spawnHeight != -1)
            {
                spawnGlY = spawnHeight;
            }
        }
        spawnGlZ = MapSizeY / 2;
    }