protected override void OnUpdate() { Entities.WithAll <Chunk>().ForEach((Entity e, ref Chunk chunk) => { if (chunk.isMapDirty == 1) { chunk.isMapDirty = 0; if (World.EntityManager.HasComponent <ChunkMap>(e)) { ChunkMap builder = World.EntityManager.GetComponentData <ChunkMap>(e); builder.dirty = 1; if (Bootstrap.instance && Bootstrap.instance.isBiomeMaps) { builder.isBiome = 1; } World.EntityManager.SetComponentData(e, builder); } else { ChunkMap newMap = new ChunkMap { dirty = 1 }; if (Bootstrap.instance && Bootstrap.instance.isBiomeMaps) { newMap.isBiome = 1; } newMap.Initialize((int)chunk.Value.voxelDimensions.x, (int)chunk.Value.voxelDimensions.z); newMap.highestHeight = (int)chunk.Value.voxelDimensions.y; newMap.chunkPosition = chunk.Value.chunkPosition; World.EntityManager.AddComponentData(e, newMap); } } }); }