void Update()
 {
     if (chunk != null && !HasActivated)
     {
         if (chunk.GetState() == EncounterObjectStatus.Active)
         {
             HasActivated = true;
             SetChunkState(ChunkGuids.GetRandom());
         }
     }
 }
 public void Execute()
 {
     SetChunkState(ChunkGuids.GetRandom());
 }