/// <summary> /// Get the connection manager on start /// </summary> private void Start() { _mConnectionManager = ChromaConnectionManager.Instance; // Make instances of animations in play mode for update events to work if (Application.isPlaying) { // instantiate 1D animations for (int i = 0; i < _mAnimations1D.Length; ++i) { _mAnimations1D[i] = (ChromaSDKAnimation1D)Instantiate(_mAnimations1D[i]); } // instantiate 2D animations for (int i = 0; i < _mAnimations2D.Length; ++i) { _mAnimations2D[i] = (ChromaSDKAnimation2D)Instantiate(_mAnimations2D[i]); } } }
public override void OnInspectorGUI() { EditorGUILayout.LabelField("Version", ChromaUtils.VERSION); if (!EditorApplication.isCompiling) { //show parent base.OnInspectorGUI(); ChromaConnectionManager connectionManager = ChromaConnectionManager.Instance; if (null == connectionManager._mInfo) { connectionManager.SetupDefaultInfo(); } ChromaSdkInput info = connectionManager._mInfo; info.Author.Contact = EditorGUILayout.TextField("Author.Contact:", info.Author.Contact); info.Author.Name = EditorGUILayout.TextField("Author.Name:", info.Author.Name); info.Category = EditorGUILayout.TextField("Category:", info.Category); info.Description = EditorGUILayout.TextField("Description:", info.Description); foreach (string device in DEVICES) { string label = string.Format("Support {0}:", device); bool isChecked = EditorGUILayout.Toggle(label, info.DeviceSupported.Contains(device)); if (isChecked) { if (!info.DeviceSupported.Contains(device)) { info.DeviceSupported.Add(device); } } else { if (info.DeviceSupported.Contains(device)) { info.DeviceSupported.Remove(device); } } } info.Title = EditorGUILayout.TextField("Title:", info.Title); bool connected = connectionManager.Connected; bool connecting = connectionManager.Connecting; EditorGUILayout.LabelField("Connected:", connected ? "true" : "false"); EditorGUILayout.LabelField("Connecting:", connecting ? "true" : "false"); EditorGUILayout.LabelField("Connection Status:", connectionManager.ConnectionStatus); GUI.enabled = !connected && !connecting; if (GUILayout.Button("Connect")) { connectionManager.Connect(); Repaint(); } GUI.enabled = connected || connecting; if (GUILayout.Button("Disconnect")) { connectionManager.Disconnect(); Repaint(); } GUI.enabled = true; } Repaint(); }