Exemple #1
0
        private void ReadFile(object sender, EventArgs e)
        {
            echo   = new Echo(keyboard);
            chorus = new Chorus(keyboard);
            gargle = new Gargle(keyboard);
            reverb = new Reverb(keyboard);

            OpenFileDialog fileDialog = new OpenFileDialog();

            fileDialog.Filter           = "WAV files (*.wav)|*.wav";
            fileDialog.FilterIndex      = 2;
            fileDialog.RestoreDirectory = true;

            if (fileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                for (int i = 0; i < keyboard.AllKeys.Length; ++i)
                {
                    keyboard.AllKeys[i].KeySound = new ASynt.Player.Sound(fileDialog.FileName, true);
                }

                keyboard.keys[0].SetFrequency = (44100 * 261) / 440;
                keyboard.keys[1].SetFrequency = (44100 * 293) / 440;
                keyboard.keys[2].SetFrequency = (44100 * 329) / 440;
                keyboard.keys[3].SetFrequency = (44100 * 349) / 440;
                keyboard.keys[4].SetFrequency = (44100 * 391) / 440;
                keyboard.keys[5].SetFrequency = (44100 * 440) / 440;
                keyboard.keys[6].SetFrequency = (44100 * 493) / 440;

                keyboard.smallKeys[0].SetFrequency = (44100 * 277) / 440;
                keyboard.smallKeys[1].SetFrequency = (44100 * 311) / 440;
                keyboard.smallKeys[2].SetFrequency = (44100 * 369) / 440;
                keyboard.smallKeys[3].SetFrequency = (44100 * 415) / 440;
                keyboard.smallKeys[4].SetFrequency = (44100 * 466) / 440;
            }
        }
Exemple #2
0
 public override void RevertChanges()
 {
     Filter.RevertChanges();
     Phaser.RevertChanges();
     Flanger.RevertChanges();
     Synth.RevertChanges();
     LoFi.RevertChanges();
     RingModulator.RevertChanges();
     GuitarToBass.RevertChanges();
     SlowGear.RevertChanges();
     Transpose.RevertChanges();
     PitchBend.RevertChanges();
     Robot.RevertChanges();
     VocalDist.RevertChanges();
     Dynamics.RevertChanges();
     Eq.RevertChanges();
     Isolator.RevertChanges();
     Octave.RevertChanges();
     Pan.RevertChanges();
     Tremolo.RevertChanges();
     Slicer.RevertChanges();
     Delay.RevertChanges();
     PanningDelay.RevertChanges();
     TapeEcho.RevertChanges();
     GranularDelay.RevertChanges();
     Roll.RevertChanges();
     Chorus.RevertChanges();
     Reverb.RevertChanges();
 }
        /// <summary>
        /// Konstruktor okna.
        /// </summary>
        /// <param name="chorus">Obiekt efektu chorus.</param>
        public ChorusDialog(Chorus chorus)
            : base()
        {
            this.effect = chorus;
            InitializeComponent();

            comboBoxPhase.SelectedIndex    = 2; //domyślnie mamy zerową fazę
            comboBoxWaveform.SelectedIndex = 0; //domyślnie trójkąt

            Init();
        }
Exemple #4
0
        private void soundGenerator(object sender, EventArgs e)
        {
            echo   = new Echo(keyboard);
            chorus = new Chorus(keyboard);
            gargle = new Gargle(keyboard);
            reverb = new Reverb(keyboard);

            SoundGenerator sg = new SoundGenerator(keyboard);

            sg.ShowDialog();
        }
Exemple #5
0
 public void DifferenceFound(Chorus.merge.xml.generic.xmldiff.XmlDiff inDiff, Difference difference)
 {
     _identical = false;
     if (difference.MajorDifference) {
         _equal = false;
     }
     _difference = difference;
     if (_stringBuilder.Length == 0) {
         _stringBuilder.Append(inDiff.OptionalDescription);
     }
     _stringBuilder.Append(Environment.NewLine).Append(difference);
 }
Exemple #6
0
        public MainForm()
        {
            InitializeComponent();
            keyboard = new Keyboard.Keyboard(this, new Point(20, 20));
            echo     = new Echo(keyboard);
            chorus   = new Chorus(keyboard);
            gargle   = new Gargle(keyboard);
            reverb   = new Reverb(keyboard);

            List <int> l = new List <int>();

            for (int i = 0; i < 360; ++i)
            {
                l.Add((int)(Math.Sin(Math.PI * i / 180.0) * 10000));
            }
        }
Exemple #7
0
        private void pianoSound(object sender, EventArgs e)
        {
            echo   = new Echo(keyboard);
            chorus = new Chorus(keyboard);
            gargle = new Gargle(keyboard);
            reverb = new Reverb(keyboard);

            for (int i = 0; i < keyboard.keys.Length; ++i)
            {
                int l = i; //dodawanie do literki
                if ('c' + l > 'g')
                {
                    l -= 7;
                }
                keyboard.keys[i].KeySound = new ASynt.Player.Sound(@"Piano\" + (char)('c' + l), false);
            }

            keyboard.smallKeys[0].KeySound = new ASynt.Player.Sound(@"Piano\c#", false);
            keyboard.smallKeys[1].KeySound = new ASynt.Player.Sound(@"Piano\d#", false);
            keyboard.smallKeys[2].KeySound = new ASynt.Player.Sound(@"Piano\f#", false);
            keyboard.smallKeys[3].KeySound = new ASynt.Player.Sound(@"Piano\g#", false);
            keyboard.smallKeys[4].KeySound = new ASynt.Player.Sound(@"Piano\a#", false);
        }
Exemple #8
0
 public override void ApplyChanges <T>(T model)
 {
     if (model is SettingsMemoryFxModel memoryFx)
     {
         Filter.ApplyChanges(memoryFx);
         Phaser.ApplyChanges(memoryFx);
         Flanger.ApplyChanges(memoryFx);
         Synth.ApplyChanges(memoryFx);
         LoFi.ApplyChanges(memoryFx);
         RingModulator.ApplyChanges(memoryFx);
         GuitarToBass.ApplyChanges(memoryFx);
         SlowGear.ApplyChanges(memoryFx);
         Transpose.ApplyChanges(memoryFx);
         PitchBend.ApplyChanges(memoryFx);
         Robot.ApplyChanges(memoryFx);
         VocalDist.ApplyChanges(memoryFx);
         Dynamics.ApplyChanges(memoryFx);
         Eq.ApplyChanges(memoryFx);
         Isolator.ApplyChanges(memoryFx);
         Octave.ApplyChanges(memoryFx);
         Pan.ApplyChanges(memoryFx);
         Tremolo.ApplyChanges(memoryFx);
         Slicer.ApplyChanges(memoryFx);
         Delay.ApplyChanges(memoryFx);
         PanningDelay.ApplyChanges(memoryFx);
         TapeEcho.ApplyChanges(memoryFx);
         GranularDelay.ApplyChanges(memoryFx);
         Roll.ApplyChanges(memoryFx);
         Chorus.ApplyChanges(memoryFx);
         Reverb.ApplyChanges(memoryFx);
     }
     else
     {
         throw new ArgumentException("Model must be of type SettingsMemoryFxModel.");
     }
 }
Exemple #9
0
    public void LoadParams(TextAsset filterParams)
    {
        string[] line = filterParams.text.Split ('\n');
        int readLine = 0;

        do {
            string filterType = "";

            if (line[readLine].Contains ("Chorus")) {
                filterType = "Chorus";
            } else if (line[readLine].Contains ("Echo")) {
                filterType = "Echo";
            } else if (line[readLine].Contains ("LPF")) {
                filterType = "LPF";
            } else if (line[readLine].Contains ("HPF")) {
                filterType = "HPF";
            } else {
                break;
            }

            int track = 0;
            do {
                readLine++;

                if (line[readLine].Contains("#")) {
                    ArrayList filter = new ArrayList(4);
                    readLine++;

                    while (readLine < line.Length && line[readLine].Contains(":")) {
                        if (filterType == "HPF" && line[readLine].Split(':')[0].Trim() == "echo") {

                            if (line[readLine].Split(':')[1].Trim() == "1") {
                                float[] temp = new float[4];
                                readLine++;
                                for (int i = 0; i < 4; i++) {
                                    readLine++;
                                    temp[i] = float.Parse (line[readLine].Split(':')[1]);
                                }
                                filter.Add (new Echo(temp[0], temp[1], temp[2], temp[3]));

                            } else {
                                filter.Add (null);
                            }
                        } else {
                            filter.Add (float.Parse (line[readLine].Split(':')[1]));
                        }

                        readLine++;
                    }

                    if (filterType == "Chorus" && filter.Count == 7) {
                        chorusEffects[track] = new Chorus((float)filter[0], (float)filter[1],
                                                          (float)filter[2], (float)filter[3],
                                                          (float)filter[4], (float)filter[5],
                                                          (float)filter[6]);

                    } else if (filterType == "Echo" && filter.Count == 4) {
                        echoEffects[track] = new Echo((float)filter[0], (float)filter[1],
                                                      (float)filter[2], (float)filter[3]);

                    } else if (filterType == "LPF" && filter.Count == 3) {
                        LPFEffects[track] = new LPF((float)filter[0], (float)filter[1],
                                                    Convert.ToInt32 ((float)filter[2]));

                    } else if (filterType == "HPF" && filter.Count == 4) {
                        HPFEffects[track] = new HPF((float)filter[0], (float)filter[1],
                                                    Convert.ToInt32 ((float)filter[2]),
                                                    (Echo)filter[3]);

                    } else {
                        Debug.LogWarning("Error in parsing " + filterType + " filter");
                    }
                    track++;
                }
            } while (!line[readLine].Contains ("*"));
        } while (readLine < line.Length);
    }
Exemple #10
0
        /// <summary>
        /// Reads the current block and converts the block type to the specific model type found in the model tag.
        /// </summary>
        /// <param name="reader"></param>
        /// <param name="objectType"></param>
        /// <param name="existingValue"></param>
        /// <param name="serializer"></param>
        /// <returns></returns>
        public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
        {
            JObject jsonObject = JObject.Load(reader);
            Block   modelBlock;

            if (objectType == typeof(Block))
            {
                modelBlock = default(Block);
                string modelType = (string)jsonObject["@model"] ?? string.Empty;
                switch (modelType)
                {
                    #region Amp
                case ConstAmp.MODEL_ARCHETYPE_CLEAN:
                    modelBlock = new ArchetypeClean();
                    break;

                case ConstAmp.MODEL_ARCHETYPE_LEAD:
                    modelBlock = new ArchetypeLead();
                    break;

                case ConstAmp.MODEL_ANGL_METEOR:
                    modelBlock = new ANGLMeteor();
                    break;

                case ConstAmp.MODEL_GERMAN_MAHADEVA:
                    modelBlock = new GermanMahadeva();
                    break;

                case ConstAmp.MODEL_JAZZ_RIVET_120:
                    modelBlock = new JazzRivet120();
                    break;

                case ConstAmp.MODEL_US_SMALL_TWEED:
                    modelBlock = new USSmallTweed();
                    break;

                case ConstAmp.MODEL_GERMAN_UBERSONIC:
                    modelBlock = new GermanUbersonic();
                    break;

                case ConstAmp.MODEL_MATCHSTICK_CH1:
                    modelBlock = new MatchstickCh1();
                    break;

                case ConstAmp.MODEL_MATCHSTICK_CH2:
                    modelBlock = new MatchstickCh2();
                    break;

                case ConstAmp.MODEL_MATCHSTICK_JUMP:
                    modelBlock = new MatchstickJump();
                    break;

                case ConstAmp.MODEL_ESSEX_A15:
                    modelBlock = new EssexA15();
                    break;

                case ConstAmp.MODEL_ESSEX_A30:
                    modelBlock = new EssexA30();
                    break;

                case ConstAmp.MODEL_WHO_WATT_100:
                    modelBlock = new WhoWatt100();
                    break;

                case ConstAmp.MODEL_SOUP_PRO:
                    modelBlock = new SoupPro();
                    break;

                case ConstAmp.MODEL_STONE_AGE_185:
                    modelBlock = new StoneAge185();
                    break;

                case ConstAmp.MODEL_VOLTAGE_QUEEN:
                    modelBlock = new VoltageQueen();
                    break;

                case ConstAmp.DISP_TWEED_BLUES_NRM:
                    modelBlock = new TweedBluesNrm();
                    break;

                case ConstAmp.MODEL_TWEED_BLUES_BRT:
                    modelBlock = new TweedBluesBrt();
                    break;

                case ConstAmp.MODEL_US_DELUXE_NRM:
                    modelBlock = new USDeluxeNrm();
                    break;

                case ConstAmp.MODEL_US_DELUXE_VIB:
                    modelBlock = new USDeluxeVib();
                    break;

                case ConstAmp.MODEL_US_DOUBLE_NRM:
                    modelBlock = new USDoubleNrm();
                    break;

                case ConstAmp.MODEL_US_DOUBLE_VIB:
                    modelBlock = new USDoubleVib();
                    break;

                case ConstAmp.MODEL_MAIL_ORDER_TWIN:
                    modelBlock = new MailOrderTwin();
                    break;

                case ConstAmp.MODEL_DIVIDED_DUO:
                    modelBlock = new DividedDuo();
                    break;

                case ConstAmp.MODEL_INTERSTATE_ZED:
                    modelBlock = new InterstateZed();
                    break;

                case ConstAmp.MODEL_DERAILED_INGRID:
                    modelBlock = new DerailedIngrid();
                    break;

                case ConstAmp.MODEL_MANDARIN_80:
                    modelBlock = new Mandarin80();
                    break;

                case ConstAmp.MODEL_CALI_RECTIFIRE:
                    modelBlock = new CaliRectifire();
                    break;

                case ConstAmp.DISP_CALI_IV_LEAD:
                    modelBlock = new CaliIVLead();
                    break;

                case ConstAmp.MODEL_CALI_IV_R1:
                    modelBlock = new CaliIVR1();
                    break;

                case ConstAmp.MODEL_CALI_IV_R2:
                    modelBlock = new CaliIVR2();
                    break;

                case ConstAmp.MODEL_CALI_TEXAS_CH1:
                    modelBlock = new CaliTexasCh1();
                    break;

                case ConstAmp.MODEL_CALI_TEXAS_CH2:
                    modelBlock = new CaliTexasCh2();
                    break;

                case ConstAmp.MODEL_BRIT_PLEXI_BRT:
                    modelBlock = new BritPlexiBrt();
                    break;

                case ConstAmp.MODEL_BRIT_PLEXI_NRM:
                    modelBlock = new BritPlexiNrm();
                    break;

                case ConstAmp.MODEL_PLACATER_DIRTY:
                    modelBlock = new PlacaterDirty();
                    break;

                case ConstAmp.MODEL_PLACATER_CLEAN:
                    modelBlock = new PlacaterClean();
                    break;

                case ConstAmp.MODEL_BRIT_2204:
                    modelBlock = new Brit2204();
                    break;

                case ConstAmp.MODEL_BRIT_J45_NRM:
                    modelBlock = new BritJ45Nrm();
                    break;

                case ConstAmp.MODEL_BRIT_J45_BRT:
                    modelBlock = new BritJ45Brt();
                    break;

                case ConstAmp.MODEL_BRIT_PLEXI_JUMP:
                    modelBlock = new BritPlexiJump();
                    break;

                case ConstAmp.MODEL_BRIT_TREM_NRM:
                    modelBlock = new BritTremNrm();
                    break;

                case ConstAmp.MODEL_BRIT_TREM_BRT:
                    modelBlock = new BritTremBrt();
                    break;

                case ConstAmp.MODEL_BRIT_TREM_JUMP:
                    modelBlock = new BritTremJump();
                    break;

                case ConstAmp.MODEL_BRIT_P75_NRM:
                    modelBlock = new BritP75Nrm();
                    break;

                case ConstAmp.MODEL_BRIT_P75_BRT:
                    modelBlock = new BritPlexiBrt();
                    break;

                case ConstAmp.MODEL_SOLO_LEAD_CLEAN:
                    modelBlock = new SoloLeadClean();
                    break;

                case ConstAmp.MODEL_SOLO_LEAD_CRUNCH:
                    modelBlock = new SoloLeadCrunch();
                    break;

                case ConstAmp.MODEL_SOLO_LEAD_OD:
                    modelBlock = new SoloLeadOD();
                    break;

                case ConstAmp.MODEL_A30_FAWN_NRM:
                    modelBlock = new A30FawnNrm();
                    break;

                case ConstAmp.MODEL_A30_FAWN_BRT:
                    modelBlock = new A30FawnBrt();
                    break;

                case ConstAmp.MODEL_PV_PANAMA:
                    modelBlock = new PVPanama();
                    break;

                case ConstAmp.MODEL_CARTOGRAPHER:
                    modelBlock = new Cartographer();
                    break;

                case ConstAmp.MODEL_AGUA_51:
                    modelBlock = new Agua51();
                    break;

                case ConstAmp.MODEL_SV_BEAST_BRT:
                    modelBlock = new SVBeastBrt();
                    break;

                case ConstAmp.DISP_GCOUGAR_800:
                    modelBlock = new GCougar800();
                    break;

                case ConstAmp.DISP_DEL_SOL_300:
                    modelBlock = new DelSol300();
                    break;

                case ConstAmp.MODEL_LINE6_BADONK:
                    modelBlock = new Line6Badonk();
                    break;

                case ConstAmp.MODEL_LINE6_LITIGATOR:
                    modelBlock = new Line6Litigator();
                    break;

                case ConstAmp.MODEL_LINE6_FATALITY:
                    modelBlock = new Line6Fatality();
                    break;

                case ConstAmp.MODEL_LINE6_ELEKTRIK:
                    modelBlock = new Line6Elektrik();
                    break;

                case ConstAmp.MODEL_LINE6_DOOM:
                    modelBlock = new Line6Doom();
                    break;

                case ConstAmp.MODEL_LINE6_2204_MOD:
                    modelBlock = new Line62204Mod();
                    break;

                case ConstAmp.MODEL_LINE6_EPIC:
                    modelBlock = new Line6Epic();
                    break;

                case ConstAmp.MODEL_REVV_GEN_RED:
                    modelBlock = new RevvGenRed();
                    break;

                case ConstAmp.MODEL_FULLERTON_NRM:
                    modelBlock = new FullertonNrm();
                    break;

                case ConstAmp.MODEL_FULLERTON_BRT:
                    modelBlock = new FullertonBrt();
                    break;

                case ConstAmp.MODEL_FULLERTON_JUMP:
                    modelBlock = new FullertonJump();
                    break;

                case ConstAmp.MODEL_GRAMMATICO_NRM:
                    modelBlock = new GrammaticoNrm();
                    break;

                case ConstAmp.MODEL_GRAMMATICO_BRT:
                    modelBlock = new GrammaticoBrt();
                    break;

                case ConstAmp.MODEL_GRAMMATICO_JUMP:
                    modelBlock = new GrammaticoJump();
                    break;
                    #endregion Amp



                    #region Cab
                case ConstCab.MODEL_4X12_GREENBACK_20:
                    modelBlock = new Cab4x12Greenback20();
                    break;

                case ConstCab.MODEL_4X12_GREENBACK_25:
                    modelBlock = new Cab4x12Greenback25();
                    break;

                case ConstCab.MODEL_1X12_LEAD_80:
                    modelBlock = new Cab1x12Lead80();
                    break;

                case ConstCab.MODEL_1X12_MATCH_H30:
                    modelBlock = new Cab1x12MatchH30();
                    break;

                case ConstCab.MODEL_1X12_MATCH_G25:
                    modelBlock = new Cab1x12MatchG25();
                    break;

                case ConstCab.MODEL_1X12_BLUE_BELL:
                    modelBlock = new Cab1x12BlueBell();
                    break;

                case ConstCab.MODEL_4X12_WHO_WATT_100:
                    modelBlock = new Cab4x12WhoWatt100();
                    break;

                case ConstCab.MODEL_1X6X9_SOUP_PRO_ELLIPSE:
                    modelBlock = new Cab1x6x9SoupProEllipse();
                    break;

                case ConstCab.MODEL_1X12_FIELD_COIL:
                    modelBlock = new Cab1x12FieldCoil();
                    break;

                case ConstCab.MODEL_1X12_US_DELUXE:
                    modelBlock = new Cab1x12USDeluxe();
                    break;

                case ConstCab.MODEL_4X10_TWEED_P10R:
                    modelBlock = new Cab4x10TweedP10R();
                    break;

                case ConstCab.MODEL_2X12_DOUBLE_C12N:
                    modelBlock = new Cab2x12DoubleC12N();
                    break;

                case ConstCab.MODEL_2X12_MAIL_C12Q:
                    modelBlock = new Cab2x12MailC12Q();
                    break;

                case ConstCab.MODEL_1X12_CELEST_12H:
                    modelBlock = new Cab1x12Celest12H();
                    break;

                case ConstCab.MODEL_2X12_INTERSTATE:
                    modelBlock = new Cab2x12Interstate();
                    break;

                case ConstCab.MODEL_4X12_CALI_V30:
                    modelBlock = new Cab4X12CaliV30();
                    break;

                case ConstCab.MODEL_4X12_SOLO_LEAD_EM:
                    modelBlock = new Cab4x12SoloLeadEM();
                    break;

                case ConstCab.MODEL_2X12_BLUE_BELL:
                    modelBlock = new Cab2x12BlueBell();
                    break;

                case ConstCab.MODEL_2X12_SILVER_BELL:
                    modelBlock = new Cab2x12SilverBell();
                    break;

                case ConstCab.MODEL_4X12_UBER_V30:
                    modelBlock = new Cab4x12UberV30();
                    break;

                case ConstCab.MODEL_4X12_BLACKBACK_30:
                    modelBlock = new Cab4x12Blackback30();
                    break;

                case ConstCab.MODEL_4X12_1960_T75:
                    modelBlock = new Cab4x121960T75();
                    break;

                case ConstCab.MODEL_8X10_SV_BEAST:
                    modelBlock = new Cab8x10SVBeast();
                    break;

                case ConstCab.MODEL_6X10_CALI_POWER:
                    modelBlock = new Cab6x10CaliPower();
                    break;
                    #endregion Cab



                    #region Delay
                case ConstDelay.MODEL_ADRIATIC_DELAY:
                    modelBlock = new AdriaticDelay();
                    break;

                case ConstDelay.MODEL_ADRIATIC_SWELL:
                    modelBlock = new AdriaticSwell();
                    break;

                case ConstDelay.MODEL_DUAL_DELAY:
                    modelBlock = new DualDelay();
                    break;

                case ConstDelay.MODEL_VINTAGE_DIGITAL_V2:
                    modelBlock = new VintageDigitalV2();
                    break;

                case ConstDelay.MODEL_SIMPLE_DELAY:
                    modelBlock = new SimpleDelay();
                    break;

                case ConstDelay.MODEL_TRANSISTOR_TAPE:
                    modelBlock = new TransistorTape();
                    break;

                case ConstDelay.MODEL_DELAY_COSMOS_ECHO:
                    modelBlock = new CosmosEcho();
                    break;

                case ConstDelay.MODEL_DELAY_PITCH:
                    modelBlock = new DelayPitch();
                    break;

                case ConstDelay.MODEL_HARMONY_DELAY:
                    modelBlock = new HarmonyDelay();
                    break;

                case ConstDelay.MODEL_ELEPHANT_MAN:
                    modelBlock = new ElephantMan();
                    break;

                case ConstDelay.MODEL_BUCKET_BRIGADE:
                    modelBlock = new BucketBrigade();
                    break;

                case ConstDelay.MODEL_PING_PONG:
                    modelBlock = new PingPong();
                    break;

                case ConstDelay.MODEL_SWELL_VINTAGE_DIGITAL:
                    modelBlock = new SwellVintageDigital();
                    break;

                case ConstDelay.MODEL_DUCKED_DELAY:
                    modelBlock = new DuckedDelay();
                    break;

                case ConstDelay.MODEL_MOD_CHORUS_ECHO:
                    modelBlock = new ModChorusEcho();
                    break;

                case ConstDelay.MODEL_SWEEP_ECHO:
                    modelBlock = new SweepEcho();
                    break;

                case ConstDelay.MODEL_REVERSE_DELAY:
                    modelBlock = new ReverseDelay();
                    break;

                case ConstDelay.MODEL_DELAY_MULTI_PASS:
                    modelBlock = new MultiPass();
                    break;

                case ConstDelay.MODEL_LOW_RES:
                    modelBlock = new LowRes();
                    break;

                case ConstDelay.MODEL_MULTITAP_4:
                    modelBlock = new Multitap4();
                    break;

                case ConstDelay.MODEL_MULTITAP_6:
                    modelBlock = new Multitap6();
                    break;

                case ConstDelay.MODEL_DL4_PING_PONG:
                    modelBlock = new DL4PingPong();
                    break;

                case ConstDelay.MODEL_DYNAMIC_DELAY_STEREO:
                    modelBlock = new DynamicDelayStereo();
                    break;

                case ConstDelay.MODEL_STEREO_DELAY:
                    modelBlock = new StereoDelay();
                    break;

                case ConstDelay.MODEL_DL4_DIGITAL_DELAY:
                    modelBlock = new DL4DigitalDelay();
                    break;

                case ConstDelay.MODEL_DELAY_WITH_MOD:
                    modelBlock = new DelayWithMod();
                    break;

                case ConstDelay.MODEL_DL4_REVERSE_DELAY:
                    modelBlock = new DL4ReverseDelay();
                    break;

                case ConstDelay.MODEL_TUBE_ECHO_STEREO:
                    modelBlock = new TubeEchoStereo();
                    break;

                case ConstDelay.MODEL_TAPE_ECHO_STEREO:
                    modelBlock = new TapeEchoStereo();
                    break;

                case ConstDelay.MODEL_SWEEP_ECHO_STEREO:
                    modelBlock = new SweepEchoStereo();
                    break;

                case ConstDelay.MODEL_ECHO_PLATTER:
                    modelBlock = new EchoPlatter();
                    break;

                case ConstDelay.MODEL_ANALOG_DELAY:
                    modelBlock = new AnalogDelay();
                    break;

                case ConstDelay.MODEL_ANALOG_DELAY_MOD:
                    modelBlock = new AnalogDelayMod();
                    break;

                case ConstDelay.MODEL_AUTO_VOL_DELAY:
                    modelBlock = new AutoVolDelay();
                    break;

                case ConstDelay.MODEL_MULTIHEAD_DELAY:
                    modelBlock = new MultiheadDelay();
                    break;
                    #endregion Delay



                    #region Distortion
                case ConstDistortion.MODEL_ARBITRATOR_FUZZ:
                    modelBlock = new ArbitratorFuzz();
                    break;

                case ConstDistortion.MODEL_BIT_CRUSHER:
                    modelBlock = new BitCrusher();
                    break;

                case ConstDistortion.MODEL_SCREAM_808:
                    modelBlock = new Scream808();
                    break;

                case ConstDistortion.MODEL_COMPULSIVE_DRIVE:
                    modelBlock = new CompulsiveDrive();
                    break;

                case ConstDistortion.MODEL_CLAWTHORN_DRIVE:
                    modelBlock = new ClawthornDrive();
                    break;

                case ConstDistortion.MODEL_DEEZ_ONE_MOD:
                    modelBlock = new DeezOneMod();
                    break;

                case ConstDistortion.MODEL_DEEZ_ONE_VINTAGE:
                    modelBlock = new DeezOneVintage();
                    break;

                case ConstDistortion.MODEL_DERANGEDMASTER:
                    modelBlock = new DerangedMaster();
                    break;

                case ConstDistortion.MODEL_KINKY_BOOST:
                    modelBlock = new KinkyBoost();
                    break;

                case ConstDistortion.MODEL_KWB:
                    modelBlock = new KWB();
                    break;

                case ConstDistortion.MODEL_MEGAPHONE:
                    modelBlock = new Megaphone();
                    break;

                case ConstDistortion.MODEL_FACIAL_FUZZ:
                    modelBlock = new FacialFuzz();
                    break;

                case ConstDistortion.MODEL_MINOTAUR:
                    modelBlock = new Minotaur();
                    break;

                case ConstDistortion.MODEL_HEDGEHOG_D9:
                    modelBlock = new HedgehogD9();
                    break;

                case ConstDistortion.MODEL_TEEMAH:
                    modelBlock = new Teemah();
                    break;

                case ConstDistortion.MODEL_HEAVY_DISTORTION:
                    modelBlock = new HeavyDistortion();
                    break;

                case ConstDistortion.MODEL_INDUSTRIAL_FUZZ:
                    modelBlock = new IndustrialFuzz();
                    break;

                case ConstDistortion.MODEL_THRIFTER_FUZZ:
                    modelBlock = new ThrifterFuzz();
                    break;

                case ConstDistortion.MODEL_TOP_SECRET_OD:
                    modelBlock = new TopSecretOD();
                    break;

                case ConstDistortion.MODEL_TRIANGLE_FUZZ:
                    modelBlock = new TriangleFuzz();
                    break;

                case ConstDistortion.MODEL_TYCOCTAVIA_FUZZ:
                    modelBlock = new TycoctaviaFuzz();
                    break;

                case ConstDistortion.MODEL_VERMIN_DIST:
                    modelBlock = new VerminDist();
                    break;

                case ConstDistortion.MODEL_VALVE_DRIVER:
                    modelBlock = new ValveDriver();
                    break;

                case ConstDistortion.MODEL_OBSIDIAN_7000:
                    modelBlock = new Obsidian7000();
                    break;

                case ConstDistortion.MODEL_WRINGER_FUZZ:
                    modelBlock = new WringerFuzz();
                    break;

                case ConstDistortion.MODEL_TUBE_DRIVE:
                    modelBlock = new TubeDrive();
                    break;

                case ConstDistortion.MODEL_SCREAMER:
                    modelBlock = new Screamer();
                    break;

                case ConstDistortion.MODEL_OVERDRIVE:
                    modelBlock = new Overdrive();
                    break;

                case ConstDistortion.MODEL_CLASSIC_DISTORTION:
                    modelBlock = new ClassicDistortion();
                    break;

                case ConstDistortion.MODEL_COLOR_DRIVE:
                    modelBlock = new ColorDrive();
                    break;

                case ConstDistortion.MODEL_BUZZ_SAW:
                    modelBlock = new BuzzSaw();
                    break;

                case ConstDistortion.MODEL_JUMBO_FUZZ:
                    modelBlock = new JumboFuzz();
                    break;

                case ConstDistortion.MODEL_OCTAVE_FUZZ:
                    modelBlock = new OctaveFuzz();
                    break;

                case ConstDistortion.MODEL_FUZZ_PI:
                    modelBlock = new FuzzPi();
                    break;

                case ConstDistortion.MODEL_JET_FUZZ:
                    modelBlock = new JetFuzz();
                    break;

                case ConstDistortion.MODEL_LINE_6_DRIVE:
                    modelBlock = new Line6Drive();
                    break;

                case ConstDistortion.MODEL_LINE_6_DISTORTION:
                    modelBlock = new Line6Distortion();
                    break;

                case ConstDistortion.MODEL_SUB_OCTAVE_FUZZ:
                    modelBlock = new SubOctaveFuzz();
                    break;

                case ConstDistortion.MODEL_HEIR_APPARENT:
                    modelBlock = new HeirApparent();
                    break;

                case ConstDistortion.MODEL_TONE_SOVEREIGN:
                    modelBlock = new ToneSovereign();
                    break;

                case ConstDistortion.MODEL_DHYANA_DRIVE:
                    modelBlock = new DhyanaDrive();
                    break;

                case ConstDistortion.MODEL_ZERO_AMP_BASS_DI:
                    modelBlock = new ZeroAmpBassDI();
                    break;

                case ConstDistortion.MODEL_AMPEG_SCRAMBLER_OD:
                    modelBlock = new AmpegScramblerOD();
                    break;
                    #endregion Distortion



                    #region Dynamics
                case ConstDynamics.MODEL_LA_STUDIO_COMP:
                    modelBlock = new LASutdioComp();
                    break;

                case ConstDynamics.MODEL_NOISE_GATE:
                    modelBlock = new NoiseGate();
                    break;

                case ConstDynamics.MODEL_HARD_GATE:
                    modelBlock = new HardGate();
                    break;

                case ConstDynamics.MODEL_AUTO_SWELL:
                    modelBlock = new AutoSwell();
                    break;

                case ConstDynamics.MODEL_RED_SQUEEZE:
                    modelBlock = new RedSqueeze();
                    break;

                case ConstDynamics.MODEL_DELUXE_COMP:
                    modelBlock = new DeluxeComp();
                    break;

                case ConstDynamics.MODEL_3_BAND_COMP:
                    modelBlock = new Comp3BandComp();
                    break;

                case ConstDynamics.MODEL_KINKY_COMP:
                    modelBlock = new KinkyComp();
                    break;

                case ConstDynamics.MODEL_TUBE_COMP:
                    modelBlock = new TubeComp();
                    break;

                case ConstDynamics.MODEL_RED_COMP:
                    modelBlock = new RedComp();
                    break;

                case ConstDynamics.MODEL_BLUE_COMP:
                    modelBlock = new BlueComp();
                    break;

                case ConstDynamics.MODEL_BLUE_COMP_TREB:
                    modelBlock = new BlueCompTreb();
                    break;

                case ConstDynamics.MODEL_VETTA_COMP:
                    modelBlock = new VettaComp();
                    break;

                case ConstDynamics.MODEL_VETTA_JUICE:
                    modelBlock = new VettaJuice();
                    break;

                case ConstDynamics.MODEL_BOOST_COMP:
                    modelBlock = new BoostComp();
                    break;
                    #endregion Dynamics



                    #region EQ
                case ConstEQ.MODEL_LOW_CUT_HIGH_CUT:
                    modelBlock = new LowCutHighCut();
                    break;

                case ConstEQ.MODEL_LOW_SHELF_HIGH_SHELF:
                    modelBlock = new LowShelfHighShelf();
                    break;

                case ConstEQ.MODEL_GRAPHIC_10_BAND:
                    modelBlock = new Graphic10Band();
                    break;

                case ConstEQ.MODEL_SIMPLE_3_BAND:
                    modelBlock = new Simple3Band();
                    break;

                case ConstEQ.MODEL_PARAMETRIC:
                    modelBlock = new Parametric();
                    break;

                case ConstEQ.MODEL_CALI_Q:
                    modelBlock = new CaliQ();
                    break;

                case ConstEQ.DISP_SIMPLE_TILT:
                    modelBlock = new SimpleTilt();
                    break;
                    #endregion EQ



                    #region FX Loop
                case ConstFxLoop.MODEL_FX_LOOP_MONO_1:
                    modelBlock = new FXLoopLeft();
                    break;

                case ConstFxLoop.MODEL_FX_LOOP_MONO_2:
                    modelBlock = new FXLoopRight();
                    break;

                case ConstFxLoop.MODEL_FX_LOOP_STEREO:
                    modelBlock = new FXLoopStereo();
                    break;
                    #endregion FX Loop



                    #region Filter
                case ConstFilter.DISP_ASHEVILLE_PATTRN:
                    modelBlock = new AshevillePattrn();
                    break;

                case ConstFilter.MODEL_AUTO_FILTER:
                    modelBlock = new AutoFilter();
                    break;

                case ConstFilter.MODEL_MUTANT_FILTER:
                    modelBlock = new MutantFilter();
                    break;

                case ConstFilter.MODEL_MYSTERY_FILTER:
                    modelBlock = new MysteryFilter();
                    break;

                case ConstFilter.MODEL_VOICE_BOX:
                    modelBlock = new VoiceBox();
                    break;

                case ConstFilter.MODEL_TRON:
                    modelBlock = new Tron();
                    break;

                case ConstFilter.MODEL_Q_FILTER:
                    modelBlock = new QFilter();
                    break;

                case ConstFilter.MODEL_SEEKER:
                    modelBlock = new Seeker();
                    break;

                case ConstFilter.MODEL_OBI_WAH:
                    modelBlock = new ObiWah();
                    break;

                case ConstFilter.MODEL_TRON_UP:
                    modelBlock = new TronUp();
                    break;

                case ConstFilter.MODEL_TRON_DOWN:
                    modelBlock = new TronDown();
                    break;

                case ConstFilter.MODEL_THROBBER:
                    modelBlock = new Throbber();
                    break;

                case ConstFilter.MODEL_SLOW_FILTER:
                    modelBlock = new SlowFilter();
                    break;

                case ConstFilter.MODEL_SPIN_CYCLE:
                    modelBlock = new SpinCycle();
                    break;

                case ConstFilter.MODEL_COMET_TRAILS:
                    modelBlock = new CometTrails();
                    break;
                    #endregion Filter



                    #region  Looper
                case ConstLooper.MODEL_LOOPER:
                    modelBlock = new Looper();
                    break;
                    #endregion Looper



                    #region Impulse response
                case ConstIR.MODEL_IMPULSE_RESPONSE_1024:
                    modelBlock = new ImpulseResponse1024();
                    break;

                case ConstIR.MODEL_IMPULSE_RESPONSE_2048:
                    modelBlock = new ImpulseResponse2048();
                    break;
                    #endregion Impulse Response



                    #region Modulation
                case ConstModulation.MODEL_60S_BIAS_TRAM:
                    modelBlock = new Mod60sBiasTrem();
                    break;

                case ConstModulation.MODEL_70S_CHORUS:
                    modelBlock = new Chorus70sChorus();
                    break;

                case ConstModulation.MODEL_AM_RING_MOD:
                    modelBlock = new AMRingMod();
                    break;

                case ConstModulation.MODEL_BUBBLE_VIBRATO:
                    modelBlock = new BubbleVibrato();
                    break;

                case ConstModulation.MODEL_COURTESAN_FLANGE:
                    modelBlock = new CourtesanFlange();
                    break;

                case ConstModulation.MODEL_DELUXE_PHASER:
                    modelBlock = new DeluxePhaser();
                    break;

                case ConstModulation.MODEL_DOUBLT_TAKE:
                    modelBlock = new DoubleTake();
                    break;

                case ConstModulation.MODEL_DYNAMIX_FLANGER:
                    modelBlock = new DynamixFlanger();
                    break;

                case ConstModulation.MODEL_TRINITY_CHORUS:
                    modelBlock = new TrinityChorus();
                    break;

                case ConstModulation.MODEL_GRAY_FLANGER:
                    modelBlock = new GrayFlanger();
                    break;

                case ConstModulation.MODEL_UBIQUITOUS_VIBE:
                    modelBlock = new UbiquitousVibe();
                    break;

                case ConstModulation.MODEL_SCRIPT_MOD_PHASE:
                    modelBlock = new ScriptModPhase();
                    break;

                case ConstModulation.DISP_HARMONIC_TREM:
                    modelBlock = new HarmonicTremolo();
                    break;

                case ConstModulation.MODEL_OPTICAL_TREM:
                    modelBlock = new OpticalTrem();
                    break;

                case ConstModulation.MODEL_PLASTI_CHORUS:
                    modelBlock = new PlastiChorus();
                    break;

                case ConstModulation.MODEL_PITCH_RING_MOD:
                    modelBlock = new PitchRingMod();
                    break;

                case ConstModulation.MODEL_CHORUS:
                    modelBlock = new Chorus();
                    break;

                case ConstModulation.MODEL_ROTARY_122:
                    modelBlock = new Rotary122();
                    break;

                case ConstModulation.MODEL_ROTARY_145:
                    modelBlock = new Rotary145();
                    break;

                case ConstModulation.MODEL_ROTARY_VIBE:
                    modelBlock = new RotaryVibe();
                    break;

                case ConstModulation.MODEL_HARMONIC_FLANGER:
                    modelBlock = new HarmonicFlanger();
                    break;

                case ConstModulation.MODEL_BLEAT_CHOP_TREM:
                    modelBlock = new BleatChopTrem();
                    break;

                case ConstModulation.MODEL_TREMOLO:
                    modelBlock = new Tremolo();
                    break;

                case ConstModulation.MODEL_PATTERN_TREM:
                    modelBlock = new PatternTrem();
                    break;

                case ConstModulation.MODEL_PANNER:
                    modelBlock = new Panner();
                    break;

                case ConstModulation.MODEL_BIAS_TREMOLO:
                    modelBlock = new BiasTremolo();
                    break;

                case ConstModulation.MODEL_OPTO_TREMOLO:
                    modelBlock = new OptoTremolo();
                    break;

                case ConstModulation.MODEL_SCRIPT_PHASE:
                    modelBlock = new ScriptPhase();
                    break;

                case ConstModulation.MODEL_PANNED_PHASER:
                    modelBlock = new PannedPhaser();
                    break;

                case ConstModulation.MODEL_BARBERPOLE_PHASER:
                    modelBlock = new BarberpolePhaser();
                    break;

                case ConstModulation.MODEL_DUAL_PHASER:
                    modelBlock = new DualPhaser();
                    break;

                case ConstModulation.MODEL_U_VIBE:
                    modelBlock = new UVibe();
                    break;

                case ConstModulation.MODEL_PHASER:
                    modelBlock = new Phaser();
                    break;

                case ConstModulation.MODEL_PITCH_VIBRATO:
                    modelBlock = new PitchVibrato();
                    break;

                case ConstModulation.MODEL_DIMMENSION:
                    modelBlock = new Dimmension();
                    break;

                case ConstModulation.MODEL_ANALOG_CHORUS:
                    modelBlock = new AnalogChorus();
                    break;

                case ConstModulation.MODEL_TRI_CHORUS:
                    modelBlock = new TriChorus();
                    break;

                case ConstModulation.MODEL_ANALOG_FLANGER:
                    modelBlock = new AnalogFlanger();
                    break;

                case ConstModulation.MODEL_JET_FLANGER:
                    modelBlock = new JetFlanger();
                    break;

                case ConstModulation.MODEL_AC_FLANGER:
                    modelBlock = new ACFlanger();
                    break;

                case ConstModulation.MODEL_80A_FLANGER:
                    modelBlock = new ADAFlanger();
                    break;

                case ConstModulation.MODEL_FREQUENCY_SHIFTER:
                    modelBlock = new FrequencyShifter();
                    break;

                case ConstModulation.MODEL_RING_MODULATOR:
                    modelBlock = new RingModulator();
                    break;

                case ConstModulation.MODEL_ROTARY_DRUM:
                    modelBlock = new RotaryDrum();
                    break;

                case ConstModulation.MODEL_ROTARY_DRUM_HORN:
                    modelBlock = new RotaryDrumHorn();
                    break;
                    #endregion Modulation



                    #region Pitch/Synth
                case ConstPitch.MODEL_PITCH_WHAM:
                    modelBlock = new PitchWham();
                    break;

                case ConstPitch.MODEL_DUAL_PITCH:
                    modelBlock = new DualPitch();
                    break;

                case ConstPitch.MODEL_SIMPLE_PITCH:
                    modelBlock = new SimplePitch();
                    break;

                case ConstPitch.MODEL_TWIN_HARMONY:
                    modelBlock = new TwinHarmony();
                    break;

                case ConstPitch.MODEL_3_NOTE_GENERATOR:
                    modelBlock = new Synth3NoteGenerator();
                    break;

                case ConstPitch.MODEL_4_OSC_GENERATOR:
                    modelBlock = new Synth4OSCGenerator();
                    break;

                case ConstPitch.MODEL_3_OSC_SYNTH:
                    modelBlock = new Synth3OSCSynth();
                    break;

                case ConstPitch.MODEL_BASS_OCTAVER:
                    modelBlock = new BassOctaver();
                    break;

                case ConstPitch.MODEL_TWO_VOICE_HARMONY:
                    modelBlock = new TwoVoiceHarmony();
                    break;

                case ConstPitch.MODEL_OCTI_SYNTH:
                    modelBlock = new OctiSynth();
                    break;

                case ConstPitch.MODEL_SYNTH_OMATIC:
                    modelBlock = new SynthOMatic();
                    break;

                case ConstPitch.MODEL_ATTACK_SYNTH:
                    modelBlock = new AttackSynth();
                    break;

                case ConstPitch.MODEL_SYNTH_STRING:
                    modelBlock = new SynthString();
                    break;

                case ConstPitch.MODEL_GROWLER:
                    modelBlock = new Growler();
                    break;
                    #endregion Pitch/Synth



                    #region Reverb
                case ConstReverb.MODEL_SPRING:
                    modelBlock = new Spring();
                    break;

                case ConstReverb.MODEL_63_SPRING:
                    modelBlock = new Reverb63Spring();
                    break;

                case ConstReverb.MODEL_CAVE:
                    modelBlock = new Cave();
                    break;

                case ConstReverb.MODEL_CHAMBER:
                    modelBlock = new Chamber();
                    break;

                case ConstReverb.MODEL_DUCKING:
                    modelBlock = new Ducking();
                    break;

                case ConstReverb.MODEL_ECHO:
                    modelBlock = new Echo();
                    break;

                case ConstReverb.MODEL_HALL:
                    modelBlock = new Hall();
                    break;

                case ConstReverb.MODEL_GLITZ:
                    modelBlock = new Glitz();
                    break;

                case ConstReverb.MODEL_ROOM:
                    modelBlock = new Room();
                    break;

                case ConstReverb.MODEL_DOUBLE_TANK:
                    modelBlock = new DoubleTank();
                    break;

                case ConstReverb.MODEL_GANYMEDE:
                    modelBlock = new Ganymede();
                    break;

                case ConstReverb.MODEL_PARTICLE:
                    modelBlock = new Particle();
                    break;

                case ConstReverb.MODEL_PLATE:
                    modelBlock = new Plate();
                    break;

                case ConstReverb.MODEL_OCTO:
                    modelBlock = new Octo();
                    break;

                case ConstReverb.MODEL_PLATEAUX:
                    modelBlock = new Plateaux();
                    break;

                case ConstReverb.MODEL_SEARCHLIGHTS:
                    modelBlock = new Searchlights();
                    break;

                case ConstReverb.MODEL_TILE:
                    modelBlock = new Tile();
                    break;
                    #endregion Reverb



                    #region Send/Return
                case ConstSendReturn.MODEL_SEND_MONO_1:
                    modelBlock = new SendLeft();
                    break;

                case ConstSendReturn.MODEL_SEND_MONO_2:
                    modelBlock = new SendRight();
                    break;

                case ConstSendReturn.MODEL_RETURN_MONO_1:
                    modelBlock = new ReturnLeft();
                    break;

                case ConstSendReturn.MODEL_RETURN_MONO_2:
                    modelBlock = new ReturnRight();
                    break;

                case ConstSendReturn.MODEL_SEND_STEREO_1_2:
                    modelBlock = new SendStereoLR();
                    break;

                case ConstSendReturn.MODEL_RETURN_STEREO_1_2:
                    modelBlock = new ReturnStereoLR();
                    break;
                    #endregion Send/Return



                    #region Volume/Pan
                case ConstVolPan.MODEL_VOLUME:
                    modelBlock = new Volume();
                    break;

                case ConstVolPan.MODEL_GAIN:
                    modelBlock = new Gain();
                    break;
                    #endregion Volume/Pan



                    #region Wah
                case ConstWah.MODEL_CHROME:
                    modelBlock = new Chrome();
                    break;

                case ConstWah.MODEL_CHROME_CUSTOM:
                    modelBlock = new ChromeCustom();
                    break;

                case ConstWah.MODEL_COLORFUL:
                    modelBlock = new Colorful();
                    break;

                case ConstWah.MODEL_CONDUCTOR:
                    modelBlock = new Conductor();
                    break;

                case ConstWah.MODEL_TEARDROP_310:
                    modelBlock = new Teardrop310();
                    break;

                case ConstWah.MODEL_THROATY:
                    modelBlock = new Throaty();
                    break;

                case ConstWah.MODEL_WEEPER:
                    modelBlock = new Weeper();
                    break;

                case ConstWah.MODEL_FASSEL:
                    modelBlock = new Fassel();
                    break;

                case ConstWah.MODEL_UK_WAH_846:
                    modelBlock = new UkWah846();
                    break;

                case ConstWah.MODEL_VETTA_WAH:
                    modelBlock = new Vetta();
                    break;
                    #endregion Wah

                default:
                    modelBlock = new Block();
                    break;
                }
                serializer.Populate(jsonObject.CreateReader(), modelBlock);
                return(modelBlock);
            }
            else
            {
                return(default(Block));
            }
        }
Exemple #11
0
        void SelectVoice(int index)
        {
            if (index == _voice)
            {
                return;
            }

            _voice = index;
            Effect effect = null;

            switch (_voice)
            {
            case 1:
                effect = new Chorus();
                break;

            case 2:
                effect = new FastAttackCompressor1175();
                break;

            case 3:
                effect = new BadBussMojo();
                break;

            case 4:
                effect = new EventHorizon();
                break;

            case 5:
                effect = new FairlyChildish();
                break;

            case 6:
                effect = new FlangeBaby();
                break;

            case 7:
                effect = new SuperPitch();
                break;

            case 8:
                effect = new ThreeBandEQ();
                break;

            case 9:
                effect = new Tremolo();
                break;

            default:
                break;
            }

            if (effects.Count > 0)
            {
                effects.Clear();
            }
            if (effect != null)
            {
                effects.Add(effect);
            }

            panel1.Controls.Clear();
            if (effect != null)
            {
                var panel = new EffectPanel();
                panel.Dock = DockStyle.Fill;
                panel.Initialize(effect);
                panel1.Controls.Add(panel);
            }
        }