/// <summary> /// choices with /// 1. identifier /// 2. actions /// </summary> /// <param name="choices"></param> public void AddOneChoice(JSONNode choices, string scene) { ChooseMessageData data = new ChooseMessageData(); data.identifier = choices["identifier"]; data.selectedIndex = -1; data.belongingScene = scene; var choiceArr = choices["actions"].AsArray; data.actions = new ChoiceAction[2]; data.actions[0] = new ChoiceAction(); data.actions[0].choice = choiceArr[0]["choice"]; data.actions[0].identifier = choiceArr[0]["identifier"]; data.actions[1] = new ChoiceAction(); data.actions[1].choice = choiceArr[1]["choice"]; data.actions[1].identifier = choiceArr[1]["identifier"]; historyDataList.Add(data); }
public static MessageBase ParseFromJSONNode(JSONNode node) { if (node is JSONData) { var str = node.Value; Regex r = new Regex(ChooseMessageData.strPattern); Match m = r.Match(str); Debug.Log(str); if (!m.Success) { NormalMessageData d = new NormalMessageData(); d.SetNodeData(str); return(d); } else { ChooseMessageData d = new ChooseMessageData(); d.SetNodeData(str); return(d); } } return(null); }