public static extern bool ChooseFontW(ref ChooseFontW param0);
/// <summary> /// The UNICODE version of ChooseFont function creates a Font dialog box that enables /// the user to choose attributes for a logical font. These attributes include a /// typeface name, style (bold, italic, or regular), point size, effects /// (underline, strikeout, and text color), and a script (or character set). /// </summary> /// <param name="lpcf">Pointer to a CHOOSEFONTW structure that contains information /// used to initialize the dialog box. When ChooseFont returns, this structure contains /// information about the user's font selection</param> /// <returns>If the user clicks the OK button of the dialog box, the return value is /// nonzero. The members of the CHOOSEFONTW structure indicate the user's selections. /// If the user cancels or closes the Font dialog box or an error occurs, the return /// value is zero. To get extended error information, call the CommDlgExtendedError /// function </returns> public static bool ChooseFontW(ref ChooseFontW lpcf) { return(Native.ChooseFontW(ref lpcf)); }